EOE Space Game in Unity3D New UI in the Works + VR

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Published on ● Video Link: https://www.youtube.com/watch?v=81-gixA0zew



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Haven't really shown any VR versions of the game as its a new addition but here is a brief glimpse. The build in the video really separated from the core game as an AI sandbox which is why there are random cubes about (waypoints) and the ships are not really textured or have engines! On display is the new UI that works in VR with energy management and world space radar / tracking.

The Power Management allows you to put power in Reserve and them move it to the Engines, Shields or Guns. Engines means boost and top speed increase while a reduction means slowing down a bunch. Guns makes recharge and heat issues better and increasing damage for some energy weapons or faster lock on for missiles, the Shields makes shields stronger and also recharge faster.

There is also a hit indicator on the cross hair letting the player know if they are scoring hits at a distance.







Tags:
gamedev
badgerheadgames
unity