Episode 23 - Conversation with Joseph Gribbin, developer of Grapple Dog

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Grapple Dog
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Red Tunic Podcast Episode 23

In this episode I speak with Joseph Gribbin, an indie developer that has worked on such games as Magnibox, Turn Undead 2, Spike City, and is currently working on Grapple Dog.
Start - 2:00 - Introductions
2:00 - 15:00 - We talk about how Joseph got into making games, and then stray into discussing imposter syndrome and how it can be dealt with. We then get to talking about how you should take pride in the work you create even if it's not a huge success.
15:00 - 22:30 - Joseph shares some advice for those looking to get into the industry based off of his experiences, and just experience in general and how not all paths look the same and all examples and advice can be valid
22:30 - 39:00 - We talk about what Joseph's favorite game when he was younger and why
39:00 - 47:30 - We talk about what makes gaming enjoyable to Joseph, with the conversation shifting to indie-studios and games.
47:30 - 55:30 - We spend some time talking about Joseph's upcoming game Grapple Dog.
55:30 - 1:15:00 - I turn the floor over to Joseph and we talk about platformers
1:15:00 - End - Wrap Up
Learn more about Joseph by checking him out on Twitter at https://twitter.com/JoGribbin
Check out Grapple Dog on Steam at https://store.steampowered.com/app/1345860/Grapple_Dog/
Be sure to follow me on Twitter at https://twitter.com/RedTunicPodcast for the latest updates about the podcast, guests, and other game related things

Episode originally released via Podcast services on 11/08/21

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Full list found at https://pod.link/TheRedTunicPodcast

Background footage is Powerwash Simulator

Music from the title track of Rhodes Deep by Ronald Jenkees, http://www.ronaldjenkees.com/

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Video Games
Podcast
Red Tunic Podcast
Grapple Dog
Joseph Gribbin