Espgaluda II Arcade
The game takes place in a fictional land called Soma, three years after a massive war known as the Great Shinra War devastated the land and killed most of its plant life. Humanity is forced to pull their efforts together for the sake of survival and reforestation. Using new found technology, an alchemist named Hiodoshi spearheaded a project called Project Espgaluda, which gathered youths and used them as experimental test subjects for artificial armored wings. They were then called Galuda, named after the mythical bird of legend.
Ageha and Tateha were two of the subjects who escaped during the project. At the end of Espgaluda, they were reunited with their mother and lived peacefully after going into hiding. Espgaluda II begins when they are discovered.He is a 21-year-old man who was also the protagonist from the first game. In game, his normal shot is a strong concentrated forward shot. In shot mode, moving joystick horizontally causes the shots to move diagonally. He is voiced by Shuya Kishimoto, and his female counterpart is voiced by Aiko Igarashi.
Instead of having to repeatedly tap the shot button for rapid fire, the feature is on by default. In most of Cave's other manic shooter games, rapid fire is usually an option that must be enabled through the game's BIOS by an arcade operator.
The game still utilizes the Kakusei, or Awakening, mode from the first game. In this mode, bullets go slower, and are turned to gold if you destroy the enemy firing them which are intern factored by a multiplier for higher points. The multiplier maxes at x100 in this mode. Only gems deplete in this mode.
Destroying enemies in this mode will consume extra gems, depending on their size. Hitting a bullet or enemy in this mode will trigger the auto-barrier. This will result in depletion of 50% of the total guard barrier bar. If less than 50% remains, it will then be empty. No gems or gold are lost. If no guard barrier remains when getting his, this will result in the loss of one life.
Espgaluda II also adds the ability for enemies to release yet another set of shots when they are defeated.
These bullets are destroyed when destroying another enemy, which in turn creates another wave of bullets.
Kakusei Zesshikai: Entered by pressing and holding B, in this mode bullet patterns often become more fierce, but the multiplier is maxed at x500. Note that bullets in this mode are not turned into gold, but actually spawn more bullets. Gold and gems both deplete in this mode.
Kakusei Shikai Over: This mode is entered when player either presses B with no gems, or gem counter reaches zero in kakusei mode. Bullets speed up, and become red. Destroying enemies in this mode render one gold, and are not factored by a multiplier. Getting hit by a bullet in this mode will trigger the auto barrier, and will consume the entire barrier meter.
Kakusei Zesshikai Over: Entered when gem counter reaches zero in kakusei zesshikai mode, or if attempting to enter zesshikai mode with a gem counter of zero. This mode cannot be entered with a gold count of zero. Hitting a bullet or enemy in this mode will trigger the auto-barrier, and consume the entire barrier gauge. If no gauge remains, a life is lost.
Gems (seiseki) are collected when defeating enemies, and are used in the two kakusei modes. In the original game, destroying enemies in the top 20% or so of the screen resulted in a small amount of bonus gems.
This seems to not be the case this time. For starters, the gem counter is incremented in 1's when enemies are destroyed with the shot (from a far distance), and in 2's, when destroying them with the lapia. By getting as close to the enemy as possible and shooting with the shot, more gems should be produced. You can test this on the first stage.
Up to the first cannon, if you kill everything with the shot from the bottom of the screen, you should have about 200 gems. If you kill everything with the lapia, you should have about 230 gems. If you kill everything from a short distance, you should have 250-260 gems. Bosses act in a similar manner. Finishing the first form of the Stage 1 boss with the shot results in 22 gems, whereas the lapia results in 44. Finishing this form with the shot from almost zero distance will result in 88 gems.
Another returning feature from the first game is the Guard Barrier, which absorbs enemy attacks at the expense of a Guard Barrier Gauge.
When the player is hit by an enemy bullet, the Guard Barrier is automatically activated; the Guard Barrier is always used until its gauge is depleted.
Players can gain extra lives after earning 15 million and 35 million points, or by obtaining the life extend item in stage 3.
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