Eternal Darkness Blind Run - Pt 48 - Nine-Point Tedium Pargon Pargon
And so it is we come to one of the most tediously annoying parts of the game. We have to cast a nine-point spell, using this ancient contraption. The only trouble is, for every rune, we have to take a warp to place it, and then another warp that takes us to another room in the ancient city... usually populated by another Guardian of Xel'lotath... It's a shame, really, Edward's chapter had such a nice flow going to it, and then suddenly we hit this speedbump... I feel like it wouldn't have been nearly as bad had they used more variety in the monsters encountered after placing runes. I mean, they could have had a room of zombies, one with a horror, one with one of those mothman things... but no, they're content to spam guardians... To be fair, a) it probably would have gone faster had I gotten the Elephant Gun, and b) they do have at least SOME rooms without guardians... but it really feels like things could have been more varied than they are for as long as this part drags out.
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