
EverQuest Thornblade TLP Plane of Hate & Phinny Raid Attempts 2021
Join the Knights of the Napalm Guild in EverQuest on the New TLP Server : Thornblade as we attempt to raid for the first time in the Plane of Hate and then go tackle Phinigel or Phinny ! We are recruiting and if you are interested in joining us on our journey and our Guild Events, then please click the Discord link down below! Join us as we take on Hate! See how far we can go raiding in Everquest on the new 2021 Thornblade TLP Server! Enjoy
JOIN THE DISCORD: https://discord.gg/tCsnaMN
EverQuest has released their NEW 2021 Progression server and it looks like they are trying some new things that sound exciting - Rare NPC spawn increased, Free Trade, Agents of Change for raid zones and so much more that should add some spice to the EQ formula. Join me as I play through the ThornBlade server on EverQuest live and prepare to dive back into Norrath like it's 1999
What is EverQuest? From Wikipedia:
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for macOS was released in June 2003, which operated for ten years before being shut down in November 2013. In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, who took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Inception Acquisitions and was rebranded as Daybreak Game Company, which continues to develop and publish EverQuest.
It was the first commercially successful MMORPG to employ a 3D game engine, and its success was on an unprecedented scale. EverQuest has had a wide influence on subsequent releases within the market, and holds an important position in the history of massively multiplayer online games.
The game surpassed early subscription expectations and increased in popularity for many years after its release. It has received numerous awards, including the 1999 GameSpot Game of the Year and a 2007 Technology & Engineering Emmy Award. While dozens of similar games have come and gone over the years, EverQuest still endures as a viable commercial enterprise with new expansions still being released on a regular basis, over twenty years after its initial launch.[9] It has spawned a number of spin-off media, including books and video games, as well a sequel, EverQuest II, which launched in 2004.
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