Everslaught VR is Intense | Rob Zombie 4K Cut #shorts

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Everslaught VR 4K | 1st Major Update | Shorts

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Hey Shinobinate here playing newest major update's boss fight and it is intense. They upped the zombie count, new enemies, new moves, weapons and more. List down below. Today we Lets go Guys remember that time you Subscribed/liked that was right now, Throw a Comment about someone's mom or somethin and as always thanks for your time! Please watch the full vid! It helps the fight against robots! Your awesome.

Update:
Previously the difficulty felt lackluster and many players haven’t reported dying more than a handful of times. That's not enough! Going forward we are increasing both enemy and player strength levels to deal with this. This will heighten the high risk, high reward approach we are going for in our combat. Working out the identity and impact of single enemies and our 3 classes, firstly meant creating specific advantages and disadvantages for all scenarios. We hope that players will feel the differences this creates with every level up and unique enemy encounter. However , the level cap will remain at 20, as content for anything above that threshold is still in development.

Now for a full list of all balance changes included in this update:

CHANGES

Player:
Dash duration increased from 0.32 to 0.42 seconds
Dash speed lowered from 13 to 10.5
Overall mobility is unchanged, this will allow for more controlled steering while dashing.

Enemies:
Increased enemy amounts in all levels, especially in the early game
Enemy types are now unlocked at lower player levels
Guardian armor scaling adjusted


Levels:
Increased number of arena waves
Changed enemy spawn positions in all levels
Decreased breakable amounts
Level spawning order and unlocking changed


BUFFS

Player:
Healing cost decreased from 12 to 10
Healing amount increased from 20 to 25
Gauntlet weapon damage now additionally scales with player level


Classes:
Warrior fist damage increased by 30%
Rogue movement speed bonus at level 20 increased to 43% from 20%
Rogue crit chance at level 20 increased to 40% from 27%
Rogue hook cooldown at level 20 lowered to 1.5 from 1.75 seconds
Rogue dash cooldown at level 20 lowered to 0.65 from 0.77 seconds


Leveling Warrior or Vanguard has previously felt like the safest bet for staying alive and dealing consistent damage, we are addressing this by increasing the Rogues strength substantially.

Weapons:
Elemental damage (Shock & Fire) Increased by 50%
Chain lightning damage increased by 50%
Slow effects are stronger now


Enemies:
Exploder damage increased from 24 to 32
Exploder damage to surrounding enemies increased by 40%
Exploder blood drops increased from 24 to 30
Corrupted damage increased from 10 to 13
Corrupted attack speed increased by 30%
Warrior damage increased from 16 to 19
Archer flee distance increased
Archer attack range increased by 25%
Summoner movement speed increased
Summoners start fleeing earlier


NERFED

Classes:
Warrior health increase at level 20 lowered to +60% from 75%
Warrior melee damage at level 20 lowered to +36% from 52%
Vanguard additional blood orbs at level 20 lowered to 28% from 70%
Vanguard hook distance at level 20 lowered to 13m from 17m
Vanguard gun damage at level 20 lowered to +2x from +3.15x (Remember, gun damage now additionally scales with player level too)


Weapons:
Additional blood orbs (weapon skill) reduced by 50%
Increased Hand Cannon cooldown from 0.4 seconds to 1 second


Enemies:
Warrior blood drops decreased from 16 to 14
Guardian blood drops decreased from 24 to 16
Guardian attack speed lowered by 20%
Guardian health lowered by 30%

CPU:AMD Ryzen 9 3900X 12 Core 3800Mhz 24 processors
GPU:AMD Radeon RX 5700 XT
32 GB RAM
VALVE INDEX Headset, Index Knuckles, Vive feet trackers

#shorts #everslaught #update #vr #new #intense #virtualreality #brutal #savage







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