EVERSLAUGHT VR gave me PTSD in 4K | Major Update

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Everslaught VR 4K | 1st Major Update | Boss Battles

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Hey Shinobinate here playing newest major update's boss fight and it is intense. They upped the zombie count, new enemies, new moves, weapons and more. List down below. Lets go Guys remember that time you Subscribed/liked that was right now, Throw a Comment about someone's mom or somethin and as always thanks for your time! Please watch the full vid! It helps the fight against robots! Your awesome.

Update:
CHANGES
Wanna switch it up from the close-range Hand cannon? The Boltslinger now gives you a ranged weapon that can shoot at a high frequency. It's very efficient against those pesky Archers, as well as the now extremely dangerous Exploders to take them on from afar. Collect enough Gold in the game to unlock it at the brand new Gauntlet Weapon Station in the Hub. We hope you'll enjoy using it just as much as we have making it!
We've also significantly changed the way weapons detect collisions and interact with the environment, making it feel more physical while still maintaining the fast-paced playability.

Weapons will now experience different kinds of drag depending on the surface type of the weapon and the colliding material. This means that hitting a piece of wood for example will spawn wood particles and feel different compared to hitting a stone wall, sand, etc.

Hitting an enemy will now also display visual effects depending on the hit direction, and enemies will display proper hit reactions.
This will be the first time that we are adding new enemies to the game, but not only that, we also improved some existing ones and gave them more attacks! These new additions are focusing on increasing the variety of the horde and creating more interesting combat scenarios that also raise the difficulty

Player:
Dash duration increased from 0.32 to 0.42 seconds
Dash speed lowered from 13 to 10.5
Overall mobility is unchanged, this will allow for more controlled steering while dashing.

Enemies:
Increased enemy amounts in all levels, especially in the early game
Enemy types are now unlocked at lower player levels
Guardian armor scaling adjusted

Levels:
Increased number of arena waves
Changed enemy spawn positions in all levels
Decreased breakable amounts
Level spawning order and unlocking changed

BUFFS
Player:
Healing cost decreased from 12 to 10
Healing amount increased from 20 to 25
Gauntlet weapon damage now additionally scales with player level

Classes:
Warrior fist damage increased by 30%
Rogue movement speed bonus at level 20 increased to 43% from 20%
Rogue crit chance at level 20 increased to 40% from 27%
Rogue hook cooldown at level 20 lowered to 1.5 from 1.75 seconds
Rogue dash cooldown at level 20 lowered to 0.65 from 0.77 seconds

Leveling Warrior or Vanguard has previously felt like the safest bet for staying alive and dealing consistent damage, we are addressing this by increasing the Rogues strength substantially.

Weapons:
Elemental damage (Shock & Fire) Increased by 50%
Chain lightning damage increased by 50%
Slow effects are stronger now

Enemies:
Exploder damage increased from 24 to 32
Exploder damage to surrounding enemies increased by 40%
Exploder blood drops increased from 24 to 30
Corrupted damage increased from 10 to 13
Corrupted attack speed increased by 30%
Warrior damage increased from 16 to 19
Archer flee distance increased
Archer attack range increased by 25%
Summoner movement speed increased
Summoners start fleeing earlier

NERFED
Classes:
Warrior health increase at level 20 lowered to +60% from 75%
Warrior melee damage at level 20 lowered to +36% from 52%
Vanguard additional blood orbs at level 20 lowered to 28% from 70%
Vanguard hook distance at level 20 lowered to 13m from 17m
Vanguard gun damage at level 20 lowered to +2x from +3.15x (Remember, gun damage now additionally scales with player level too)
Weapons:
Additional blood orbs (weapon skill) reduced by 50%
Increased Hand Cannon cooldown from 0.4 seconds to 1 second

Enemies:
Warrior blood drops decreased from 16 to 14
Guardian blood drops decreased from 24 to 16
Guardian attack speed lowered by 20%
Guardian health lowered by 30%

CPU:AMD Ryzen 9 3900X 12 Core 3800Mhz 24 processors
GPU:AMD Radeon RX 5700 XT
32 GB RAM
VALVE INDEX Headset, Index Knuckles, Vive feet trackers

#everslaught #update #bossbattle #vr #new #intense #virtualreality #brutal #savage







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