Every Time I Think I've Reached My Lowest Point Another Puzzle Proves Me Wrong
Welcome to the third installment of my blind playthrough of the mind-bending puzzle game Antichamber. In this episode, I finally uncover an important game mechanic that I had missed earlier, which leads to my progress through the game. After wandering around aimlessly for 2 hours in the previous episode, I finally get my hands on the yellow gun and use it to solve some of the more challenging puzzles in the game. The yellow gun helps me overcome some of the obstacles that I had been struggling with for the past two episodes. Join me as I continue to navigate the surreal and challenging environment of Antichamber, trying to understand its mechanics and unravel its secrets. Will I be able to finally progress through the game or will I still be lost in its twisted maze of illusions? Tune in to find out!
Game: https://store.steampowered.com/app/219890/Antichamber/
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Antichamber is a first-person puzzle-adventure game developed and published by Demruth. The game is set in a mysterious and non-Euclidean world, where the laws of physics do not apply. Players must navigate through a series of rooms and solve puzzles to progress through the game. The game is known for its mind-bending and surreal environments, as well as its inventive use of non-Euclidean geometry. It has received critical acclaim for its challenging yet rewarding gameplay and its ability to make players question their own perception of reality. It is a game that requires patience and determination to complete, and it will certainly be a test of my problem-solving skills.
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At this time, Adisa CriticOwl has 139 views for Antichamber spread across 4 videos. The game makes up 3 hours of published video on his channel, less than 0.30% of Antichamber video content that Adisa CriticOwl has uploaded to YouTube.