Evil Dead: The Game - Mission 4 - It's Not Gonna Let Us Go - Guide | PS5 | Xbox Series X/S | Switch

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Evil Dead: The Game
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Evil Dead: The Game - Mission 4 - It's Not Gonna Let Us Go - Guide / Walkthrough | PS5 | Xbox Series X/S | Switch
#EvilDead #EvilDeadRise
Beating the first mission in Evil Dead: The Game is going to feel like a major accomplishment. As well it should, it has the toughest battle in the game in it. But that doesn't mean things are easier in the fourth mission. The fights may be easier, but the non-combat problems have just begun.

This mission introduces stealth into Evil Dead: The Game, proving it's more than just a fun little hack 'n' slash. For players that want to know what routes to take, this guide will take anyone from beginning to end and ensure that Pablo and Ash escape the town with nothing but perished deadites behind them.

Although the car is the first thing marked, dead to the house directly in front of Pablo to get a bit more geared up. Enter from the lake on the right side (it's not deep enough to sink into). Snag a Shemp's Cola on the picnic table and an amulet on some boxes next to it. Go ahead and use the amulet right away.

Be sure to pick up all of the ammunition, even the stuff that is in red. Pablo will be switching weapons on this mission, so it's nice to have the ammunition for new guns already maxed out.

There is a choice here of a revolver, a pistol, or a rifle. The revolver is statistically superior and handles better for the next few objectives, so take that one and leave the rest. Now head to the car and get to the next checkpoint.

It should be noted that cars do not count as well-lit areas for the purposes of reducing the fear meter. So with each stop, be sure to hang out indoors long enough to empty the meter and make the driving portion of the mission as expeditious as possible.

At this first point, there are several low-level deadites to clear out.

There are multiple cars in this mission, but not another one nearby, so if players choose to crash into the group, be warned that Pablo may have to walk on foot for a while. Remember that Pablo does not yet have access to a melee weapon, so any deadites taken out will likely need to be dispatched with the revolver. Ideally, exit the car a safe distance away, then pick them off one by one (headshots are instant kills). Like in the third mission, these deadites do explode, so keep them far away.

Some of the deadites will have dropped machetes, pick up one for future melee encounters. Wait around here for the fear meter to empty out. Take the ammunition from the camping area and get next to the chainsaw to trigger the next location objective marker.

Getting El Brujo's Amulet

At the next objective, deadites will ambush the car. Keep driving past them; if the car is stopped or slow next to deadites, the car will be instantly destroyed. Turn around after these deadites show themselves and run them over on the road. Any stragglers can be easily mopped up with the machete, which can kill any minion with a two light hits, button prompt combo..

Once inside the glowing red house, Pablo will be ambushed by five deadites. none of them are above the minion level, so get rid of them with ease. One of them will drop a Shemp's Cola, pick that up. There are no more tricks here, snag El Brujo's Amulet, wait for the fear meter to empty, and get to the next location.

Chasing Ash's Hand

El Brujo's Amulet says that it cloaks Pablo, but this is only true in certain areas; between points, Pablo will have to fight deadites as usual, they can see him fine. But around objectives, Pablo is only seen if he gets too close to a deadite's front side. These waves of enemies have bosses that accompany them. Anybody who beat the third mission understands that these are deadly and it's hard to survive fighting one boss, fighting two or more is pretty much game over.

This house is a veritable trove of treasures.

Sneaking Into Jake's Gas 'N Go

It's a bit of a hike/drive to Jake's Gan 'N Go, but there is a light stop just outside. Empty out the meter and then prepare for some stealth. If Pablo is seen here, the odds of survival are minimal.

Although the south, west, and east sides are more well-lit and welcoming, there are deadites that can see Pablo here. Sneak around to the north side where a patrolling guard moves back and forth.

Wait for his back to turn, then rush in and find Ash. Pick up the amulet next to him, wait for the fear meter to run out, then head to the next checkpoint. Pablo needs to get gas while Ash gets a car ready. Beating the second mission can be done in any order but this time the gas can locations are only revealed one at a time. Enter the Wadesboro Junkyard from the south and hug the left wall behind the buildings. There is a patrolling guard at the front, wait for it to move away.
It's time to escape, hang out by the building to empty Pablo's fear meter, then bolt for the checkpoint. There is no more combat to be done after arriving at the point, so use an amulets or Shemp's Colas. Ash will be waiting in a car, hop on in.




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