Evolution of Shermie Super Moves Attacks

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Shermie is a character from "The King of Fighters" (KOF) series, known for her electric-based fighting style and acrobatic moves. Below are descriptions of some of her key attacks and special moves:

Normal Attacks:

Punch (P): A standard close-range punch attack.
Kick (K): A standard close-range kick attack.
Strong Punch (A): A stronger punch attack executed by pressing both punch buttons simultaneously.
Strong Kick (B): A stronger kick attack executed by pressing both kick buttons simultaneously.
Crouching Punch (Down + P): A punch executed while crouching.
Crouching Kick (Down + K): A kick executed while crouching.
Jumping Punch (In air, P): A punch attack executed while jumping.
Jumping Kick (In air, K): A kick attack executed while jumping.
Special Moves:

Venom Shot: Quarter-circle forward + Punch

Shermie shoots an electric projectile toward the opponent.
Double Kick: Charge back, forward + Kick

Shermie performs a forward kick followed by a spinning back kick.
Atomic Drop: Quarter-circle back + Kick

Shermie grabs the opponent, flips them over, and slams them into the ground.
Throws:

Back Breaker: Forward or back + Light Punch or Light Kick (near opponent)

Shermie grabs the opponent, lifts them, and slams them onto her knee.
German Suplex: Back or forward + Light Punch or Light Kick (near opponent)

Shermie performs a classic German suplex, throwing the opponent over her head.
Super Special Move (Climax Move):

Emerald Flowsion: Half-circle back, forward + Kick (requires MAX mode)
Shermie grabs the opponent, jumps into the air, spins, and slams them into the ground with an electrified impact.
Shermie is known for her agility, acrobatics, and the use of electric-based attacks. Her moveset is characterized by quick strikes and electrifying techniques that can deal substantial damage to her opponents.



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