Example bad monetization in gacha game. War of the Visions Final Fantasy Brave Exvius review dropout
Limit break with duplicate unit need to unlock level, one of worst monetization system, grindable but 99% on grinding instead of strategy gameplay https://altema.jp/ffbewotv/genkaitoppa.
All freemium have duplicate unit handle, however good game like arknight 明日方舟 or megido72 メギド72, they effect minor without break game balance. In simple, 1 unit enough.
Unlike CGG/TCG that need same 3 or 4 highest rarity card. Similar bad monetization need duplicate to level up Exos Heroes. It make user addict to gacha similar as gamble addiction with slot machine.
For gameplay, unnecessary complex in mobile system, and status (level) is king, like general MMORPG system, strategy not do much.
IN SIMPLE, freemium that have RPG element, that need duplicate unit to max their level, drop out.
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