Experiment: ISOLATION [FT] Part 7: Just Keep Freaking Running
[A Visual Novelty First-Time Playthrough]
The extent of the first calibration, and the rather unexpected reveal that came at the end of the Experiment Route...
One thing I'm liking about how the different routes are playing out is that we're seeing the core events being the same, and yet the choice we made at the branch point is coloring how we interact with them big time...
There was a small group split in the calibration, and yet the differences in the routes have led us into the other 'branch' of the split almost organically. I'm really curious where this is going to go from here, on both sides!
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Game made by rainyholmes!
Find it on itch.io! https://rainyholmes.itch.io/experiment-isolation
Full voice acting credits included on the itch.io page - Check it out, a really talented cast!
Follow the development on Twitter! https://twitter.com/Exp_ISOLATION
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Experiment: ISOLATION is a psychological mystery game as experienced by the game's protagonist, Quill. He and thirteen other strangers awake to find themselves trapped in an isolated prison, none of them with any knowledge of where they are or why they might be there. Left to their own devices, they must work together to find out how they can get out before their circumstances take a turn for the worst. Whether they've been selected to participate in a social experiment or possibly even a senseless killing game, it appears they are the only ones who can determine the consequences.
This is a demo for what will be the full game of Experiment: ISOLATION. This demo exists for the purpose of providing a brief example of how the final game will function and every aspect is subject to potential change. It includes:
The prologue and first chapters of Experiment: ISOLATION
3+ hours of playable content
Two playable routes
90+ Watchable social events
Fully voiced characters
Original story, soundtrack, sprites, CGs and backgrounds