Explanation of the previous video

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So the Guile glitch for MVC2.
https://twitter.com/crofts/status/1440483785930272768



I couldn't believe it after seeing Justin Wong do it, so here it is:

After inputting snapback on assist 2 (SPECIFICALLY assist 2), press both assist buttons while you have only 1 meter, Guile is the only character out, and his selected assist, Flash Kick (Assist a) makes him do the super variant, Flash Explosion/Triple Somersault.


In input speak:


236 Assist 2, Assist 1+ Assist 2


The three projectiles left by the super will stay on the ground, but will only have 1 hit on each of them. As shown in the previous video and in this video, the CPU freaks out to a point where you can time them out and win. Obviously, if you do this to a human player, they'll be peeved, but at least they can understand how and where to avoid it.



Another thing to note as well, if you do the Crossover/Variable Combination with the other characters (have multiple meter) the glitch is still in effect.

Surprisingly enough, once the opponent blocks or hits the projectiles, they don't disappear until you offscreen them as demonstrated in this video where I decided how the CPU would react once I decided not to timer scan them after a bit. I mean, I did time them out eventually, but still. At least it's nice to see how the computer would react to this kind of stuff.







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