Extend to Rearend Endgame | Supraland Six Inches Part 4 | Playthrough
What a weird way to design content, glad I didn't stop and found some great new favorites
Timestamps:
00:00 Let's try this end game stuff out
00:34 The worst thing in the game
01:39 Exploring and Figuring out what to do
02:02 The start of the greatest new addition to the puzzles
05:08 OMG, one of the GOATs
06:39 Blue Bridge Puzzle
08:34 Coils are dope, why put them after the game
09:01 autotune
09:53 It is a Metroidvania right?
10:31 Now this is optional content
12:06 New Gadget?!
12:49 It's time for a montage
13:09 The best area
15:34 Purple Ring Puzzle
16:02 The Combat Puzzle that I hated at first
16:36 Missed recording my eventual love for it
18:09 Solution Explanation
18:41 This is what SupraWorld needs to improve combat
21:47 Thoughts on Game and Looking at Dev Post Mordum
22:07 Backtracking wasn't really a thing
22:45 Not a great Metroidvania
23:29 City design was lacking
24:47 Putting a number to my enjoyment
25:17 Combat improved and yet still sucks
25:31 SupraWorld if lessons learned will be GOTY for sure
26:38 Telsa Gun was a lame addition
27:40 The endgame had so many amazing stuff
28:44 But why hide it after the game
29:10 Puzzles are again some of the best
29:40 The more you play the easier it gets
30:39 The game is still amazing despite all its issues and shortcoming
31:24 Dev throwing shade at other devs and it's earned
33:33 Talking about editing/youtube and how 2022 might be different
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