EXTRA 4. [HDMI] Strider (GEN) [Hard] - Clip Reel (Glitches & Fun Stuffs)

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Published on ● Video Link: https://www.youtube.com/watch?v=z47gboY3o7s



Game:
Strider (1989)
Duration: 2:25
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No Commentary / Skilled Play / 60fps / "Pixel Perfect" x3 Integer Upscale
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR47eloOb5Q2neHk5gliefWOr
CRT Version Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR474ZTFNq_YAUJjPisg3qNl8
Blind Run Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR474Lj5_nVAarxLdb1yVsG_p

I'm playing the game in hard mode with the default (minimum) number of lives. Bear in mind the game has a dynamic difficulty which apparently changes if you do poorly. I do not know what triggers this exactly, but I can confidently say that it should be "hard" throughout.

Heyo, this is a capture using the FPGA based "Mega SG" game console. It's essentially a Sega Genesis that works with your HDTV and delivers a clean image and sound. Check the "CRT" playlist above if you'd rather go with a more old-school look!
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Just some fun stuffs to wrap up this game with!
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***Main Game Description in First Video***
https://www.youtube.com/watch?v=jGwvukbjNu4
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Some additional notes for those technically inclined:

So... if you've seen my older Genesis videos and read this far down you might remember me talking about how a clean image can change the way the picture looks due to the dithering effect not working:
http://retro-sanctuary.com/comparisons%20-%20differing.html

I still acknowledge this reality and will often have a "CRT" copy available for viewing a more old-school look at how the game appears. Unfortunately the capture device I use makes it look, uh... "extra" old-school. But it suffices.

Anyway, I'm using a Mega SG game console for this capture with an integer upscale of x3 the original resolution to maintain pixel clarity. It's in 720p because x3 fills that out more than x5 in 1080p. Granted, most people now are watching in at least 1080p so it's gonna be upscaled a bit, regardless...

The idea is that the SOURCE is Pixel Perfect. The less conversions you have in your workchain, the better, yeah? It's also worth noting that this is NOT going to be as "perfect" as my GBA videos. Those are captured 100% losslessly.

Point is that these are pretty danged clear captures of Sega Genesis games!

Oh, the Mega SG. It's a FPGA (Field Programmable Gate Array) based game system which to explain in layman's terms (BY a layman): It's a "chip" dense with circuits and stuff that can be programmed to use so only so many in whatever ways that is necessary to replicate another "chip". Basically, if you can reverse engineer a genesis exactly, you can pretty much program this "chip" to behave like a genesis exactly.

I'm playing in "Fully Buffered" mode so that the game is running at the original speed. I've also cropped out the colored border Genesis games tend to have.







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