Extreme Commander Warband Mod Gameplay Let's Play Part 1 (SPECIAL FEATURE)
Extreme Commander Warband Mod Gameplay Let's Play Part 1 (SPECIAL FEATURE) - Extreme Commander... one of the most difficult mods I've ever had the pleasure of playing. In Extreme Commander, it's even possible to become your own Bandit King (RP-wise) as the usual bandit units that would otherwise upgrade into nothing special actually do in this case: Hell Sniper, Hell Sergeant to name just a few. Take up the challenge of Extreme Commander... if you dare!
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Names featured here are part of a tier reward and are updated every month.
● Roberto Heese
● Giovanni J Corona-Martin
● Op de Beeck Ward
● Kevin Lust
● The_Grim_Reaper
● Melan Moon
● Uncle Bob
● Fyhrr Skvelt
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● David MacLeod
● What is Extreme Commander ?
"1. Part of the skills can be leveled up to 12-15. The trade is cut to 8, due to the balancing of the economy, engineering, due to the reduction in the time required for the construction of stairs / siege towers (for the sake of the NPC, since their characteristics have been revised, and they begin to siege castles much faster), the first aid and something else.
2. The experience of the hero, companions and troops is increased 4-7-9 times, respectively. Considering the dangerous crowds of bandits, it is highly recommended that the hero and / or a couple of companions be leveled up as quickly as possible.
3. The starting parameters of the hero and companions are increased, all companions begin with 1 level. Together with the increase in experience, it is now possible to completely turn a companion into a combat vehicle, if you spend a lot on his/her equipment.
4. The speed of the siege tower is doubled.
5. Reputation for any positive action is increased, but balanced.
6. The number of recruits in villages and mercenaries in taverns is increased.
7. In the taverns, you can hire a male mercenary line (Guardian), and female - Peasant Woman (Refugee) and its derivatives.
8. Added disabled units, which were used only in cities and castles: guards of the prison, guardians of the palace, bodyguards. Of course, they are rebalanced. The Sisters of Arms have the final branch of development - Seraphim and Demoness, both horsemen, differ only in stats and ammunition.
9. Added a wild pile of things, a variety of weapons, a variety of armor, included samurai and black armor, katana and steel bow.
10. Great armor balance: in the Native, even the best armor did not save, now there are better armors, but their cost will be shocking to you. In addition, they are also quite rare on sale.
11. Most of the mod has been translated into Russian. The exception is the imported names of weapons and armor, there are so many of them that it's just a mockery.
12. The construction of a mill in the village will now give a steady increase in welfare every month.
13. In battles and sieges, you can use I to open inventory.
14. In any battles with the allies, the hero can command all the troops, with the exception of allied lords.
15. Three new troops trees. Each two factions can use one of these trees. (Attention - all new troops are mercenaries, and morality is not particularly affected by them)
And many more changes found on the download page!"
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