F-Zero: Geliefert - King League - White Land II
The cyan zones will reduce a racer’s traction, and there are also mines at certain points in the cyan zones. Even if you touch a mine, you’ll find yourself in a jam that won’t be easy to get out of. Navigate some cyan zones and use the jump bar to cross over, but make sure your speed is enough to do so. After some speed boosts, navigate more cyan zones with mines and enter the healing zones in case you’re vehicle is battered. After using another jump bar to cross over, white zones will cover the corner, which will slow you down, so you only have a narrow cyan zone path to spare as you prepare to make some dangerous turns. Complete 5 laps to finish.
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