F1 2010 'Handling' Developer's DIary

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Published on ● Video Link: https://www.youtube.com/watch?v=dIu36lxrx5w



Game:
F1 2010 (2010)
Duration: 2:30
3,782 views
9


In this developer diary, Anthony Davidson, who has been embedded into the team, explains the unique twitchy way in which FORMULA ONE cars handle and how this is translated into authentic gameplay. His experience, combined with real world data and feedback from the teams, drivers and their manufacturers is enabling the F1 2010 team to bring alive the sensation of being an FORMULA ONE racing driver like never before. As in real life, aerodynamics plays a pivotal role in racing, and players will feel how cars can corner at extremely high speed yet perform very differently at lower speeds.







Tags:
F1
F1 2010
Racing
Simulation
Formula 1
Formula One
PS3
Xbox 360
Video Game
Speed
Precision
Realism



Other Statistics

F1 2010 Statistics For Matthew Prunty

There are 7,362 views in 5 videos for F1 2010. Less than an hour worth of F1 2010 videos were uploaded to his channel, roughly 1.26% of the content that Matthew Prunty has uploaded to YouTube.