"Fake Frames" Tested | DLSS 4.0, MFG 4X, & NVIDIA's Misleading Review Guide
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We talk about NVIDIA's DLSS 4.0 multi-frame generation (MFG), NVIDIA's weird decisions on testing tools, differences in transformer vs. CNN (convolutional neural network) models, benchmark performance, and generated frames. Frame generation commonly gets referred to as "artificial" frames, "generated" frames, or commonly online, "fake frames." This video delves into the topic of NVIDIA's MFG, which is absolutely worth learning about, but also digs deep into its decisions to take ancient PresentMon code and then write what we think is a misleading review guide about how it works, updating it seemingly after we raised the alarm in discussions.
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TIMESTAMPS
00:00 - NVIDIA's Misleading Premise
03:06 - DLSS 4.0 Explanation
04:00 - Patrick Explains DLSS
05:06 - OMFG
05:46 - Patrick Explains Frame Generation
06:47 - Multi-Frame Generation (MFG)
08:01 - Misrepresentations, Key Misunderstandings
10:55 - DLSS 4 Differences
12:43 - THE PROBLEM with NVIDIA's Actions
19:20 - What This Means
20:22 - Image Quality, Transformer vs CNN Model
22:07 - Benchmark Methodology
24:38 - Steve Loses His Mind
26:00 - Dragon Age Veilguard New vs Old Frame Gen Model
26:55 - Hogwarts Legacy Press vs Public Build Validation
27:38 - Hogwarts Legacy New vs Old Frame Generation Model
28:16 - Convolutional Neural Network vs Transformer
29:38 - Cyberpunk Ray Reconstruction
32:03 - Frame Pacing
33:44 - Conclusion
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Steve Burke: Host, Additional Writing
Patrick Lathan: Host, Writing
Vitalii Makhnovets: Video