Fallout 2 Pacifist/Hard/Glitchless playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=eoZwzVPt38I



Game:
Fallout 2 (1998)
Category:
Let's Play
Duration: 2:01:31
493 views
13


As close to a pure pacifist, no-cheese no-reload* playthrough as possible.

This is the pattern I use for ironman playthroughs, however I recorded this in one go, so quickloads were used :
- 2 runs ripped to RNG encounters (Enclave x1, Mutants x1)
- Hadn't played F2 in a while, so maybe I should have read the important dialogues instead of muscle memory'ing them...
- Nice whoopsie in Gecko, dropping the One-Day ticket. Reloaded because lazy, could have just walked back.
- Cal's restocks :(

Quick notes:
- Whenever possible I get the location to be known story-wise before heading there. On the other hand I'm lazy and didn't remember who tells you about SF
- Big boss has to die, and it'll be counted as a "kill", no way around that. In theory you could spare the president, through insane RNG (those 4 guards can take Horrigan with enough crits). Then again the platform is going ka-boum in 10 minutes, so that's the humane thing to do.
- Cal's shop (SF) restocks every 1-2 weeks, with 30% chance of having 6-7 stimpaks. You need to "hit" this twice to have enough for the president. Ironman playthroughs need to go through the VERY time consuming Rest UI, while scumsaving saves 10-20 minutes. Same result either way. For the record it took me 9 attempts for the first restock, 2 for the second.

Annotations:
23:03 This is where the quest ends/fails for European version, as children were removed.
25:28 Thought they told me about the bodies even though I failed the check :( Back we go
45:51 Me dumb.
50:47 Just to show how you can access all the loot & map locations
55:30 Skipped looting to only rely on guaranteed repeatable elements
59:45 Keep the button press for however long you want. You need 10k for the painting, enough to buy 11 super stimpaks, and enough psycho/mentats to lower INT to 3.
1:15:00 I completely lost my mind as I ran around trying to remember where to initiate the questline...
1:20:13 Welcome to Fallout 2 world travel
1:34:48 This short trip kills about half the runs. The way back is slightly better (due to better armor), but not by much. Clean way to do it hardcore is to bring powerarmor (brought from SF, thanks gambling) or sacrifice a few companions, but even so odds of rip are significant.
1:46:30 Edited out the wait-for-restock-check-stock-repeat loop, as explained above.
1:49:00 Pattern is 2123389 to gain access to both sides (one with the GECK, one with super stimpaks)
1:55:16 The toughest speech check in the game. Not mandatory, but guarantees an easy win against Horrigan.
1:58:40 As far as I know there's no avoiding this one without glitches.

Character build:
STR : dump stat. Whatever feels good regarding carry capacity.
PE : 7-8 helps with quite a few checks, but could be dump'd
EN : dump. Only helps survive a few RNG encounters
CH : dump.
INT : Critical. Brings skill points, and since you're a pacifist you only get XP from quests, most of which require high int. However you need to lower it stupid level (3 or less) to avoid having to repair the tanker yourself, which you can't do as a pacifist (only due to the cargo hold section).
LK : No great, but why not.

Jinxed : best trait for pacifists, as it'll only affect enemies
Gifted. Could have gone with LK 2 instead here, but best for any regular gameplay.

Speech is ultra-mandatory.
Gambling helps move things along.
Picked science because I couldn't remember if any computer check relied on it.
Outdoorsman is excellent for ironman.
Lockpick is the only other skill to consider.







Tags:
Fallout 2
playthrough
glitchless
pacifist



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