
Fallout 3: Point Lookout - Full Expansion (No Commentary)
A full no commentary playthrough of Fallout 3: Point Lookout
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00:00:00 The Local Flavor
00:36:51 Walking With Spirits
01:15:23 Hearing Voices
01:35:13 Thought Control
01:44:26 A Meeting of the Minds
Game: Fallout 3
Release Date: June 23, 2009
Developer: Bethesda Game Studios
Point Lookout is the fourth downloadable content pack, and takes place in Point Lookout State Park in Maryland. No bombs were dropped on Point Lookout, but it has nonetheless degenerated into a place just as unforgiving as the Capital Wasteland. Humanity has left it behind and it is described as a large swamp wasteland. This pack has new enemies called swampfolk, who are inbred hillbillies that attack with weapons such as axes, shovels, and double-barreled shotguns. Unlike the previous content packs, which added additional landmarks to the main map (Broken Steel added two very limited maps), or had new maps with restricted exploration capabilities, Point Lookout has a fully explorable wasteland. Point Lookout was released on June 23, 2009 for the Xbox 360 and the PC and on October 8, 2009 for the PlayStation 3.
Point Lookout received generally positive reviews, averaging a 79 for the PC and an 83 for the Xbox 360. Eurogamer stated "Like a compacted version of its parent game, this is the first DLC that has felt like a genuine expansion, as opposed to a just a few inconsequential missions thrown together." IGN noted that "The stories and characters here are filled with that trademark Fallout dark humor, elevating these quests to a level that rivals the main game" and that "The major draw to Point Lookout... is its emphasis on exploration." Edge calls it "the best expansion so far and the game at its worst," stating "if you want a microcosm of Fallout 3, equal parts adventuring, grinding, questing and scavenging, you might just think it the best expansion so far." Edge goes on to criticize Point Lookout for using "a lot of what you might call 'economy content' in Point Lookout: recycled enemies, text journals, variant weapons, and bogus forks in the storyline."
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