Fallout 4 Maxwell's World Quest Mod - Full Walkthrough Gameplay & Ending (No Commentary)
Fallout 4 Maxwell's World Quest Mod Full Walkthrough Playthrough Gameplay Part 1 and Ending (No Commentary Let's Play) - Dark Park Quest: Find the Natick Banks bunker. Put your weapons in the bin. Reach Maxwell's World one of several ways - Take the train from the Boston Metropolitan Transit Hub, Find the ghost of the tour bus in the old Boston car tunnel or walk along the old highway.
Powerball Quest: Track down Jenna. Help fend off the monsters. Meet the two survivors inside. Choose Jenna or Wallace to go with you. Reach the power station. Escape the power station. Regroup at the haunted house.
Fantastic Journey Quest: Figure out what the beeping is. Go to Fantasy Avenue and take one of the companions with you. Find a way to shut off the gate. Defeat the merry go round. Return with Stoat to the house of frights. Take the employee tunnels.
The Future Is Yesterday Quest: Head to time travel mountain. Shut down the server.
Under Destruction Quest: Head to Maxwell City. Find and enter the Vault Coaster. Find a supervisor's ID card.
Unconventional Plumbing Quest: Reach Raging Rivers. Enter the wrecked ship. Find and destroy the pump system.
Maxwell's World Quest: Return to the house. Enter Maxwell's Tower. Escape the park.
Mod used in this video:
Maxwell's World by Trainwiz
http://www.nexusmods.com/fallout4/mods/18949/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D18949%26preview%3D&pUp=1
Located just a few miles from Boston, Maxwell’s World was once a place of joy. The biggest amusement park in the country, Mister Maxwell dedicated his fortunes and life to making everyone’s time at Maxwell’s World as happy as possible. Then the bombs fell and it all went to shit.
Now, the park lies open, shrouded in legend and danger. A thousand myths say that Maxwell hid a treasure, deep inside the control center of the park, just waiting to be reclaimed by some wasteland.
Unfortunately, a thousand more myths say that something happened to Maxwell’s World. They tell tales of shambling skeletons in the park that attack anything in sight, robots that find you and force-feed you hot dogs, of the rides coming to life and devouring those inside. There are some that say that Maxwell traded his soul to keep the park running, and not even the apocalypse stopped that.
All anyone knows, is that whoever enters Maxwell’s World, never leaves. Because the park is not just open. It’s alive.
FEATURES
-A seven part quest of survival and fright, with more than four different endings, that reacts and changes based on your choices during the main quest.
-An entire new world space, Maxwell’s World, with over five completely different sections, hidden detail, and much much more.
-Three new companions, fully voiced with their combat styles, and miniquests.
-Brand new gameplay elements!
In Maxwell’s World, the things you find are tainted and can affect both enemies and the quest. Consume them if you dare, or focus on using the precious little non-cursed resources you brought with you!
A respawn system. Maxwell wants you to stay, and is content to kill and resurrect you over, and over, and over again. Watch your stimpaks and microfusion cells, because you won’t get them back!
Animated ride bosses! Malevolent bumper cars and serpentine rollercoasters are out to kill you! These juggernauts are scattered throughout the park, and can come to life at any time! Some say that there are weapons in the park that can deal with them, but you risk losing your soul to Maxwell’s influence!
The Presence. A mysterious entity that travels around the park, bringing the rides to life and causing machines to go haywire. Reroute power to different parts of the park to draw it away, or risk its wrath for the comforts electricity brings you!
Minigames! Shooting galleries, robot fights, and more
-New enemies. Face off against deranged animatronics, living rides, ghoulified mascots, and the terrifying Revelers; those guests before you whose souls were claimed, now forever cursed to wander the park in great armies.
-New weapons! From firework cannons, rayguns, mallets, to the triumphant return of Fallout 3's heavy incinerators.
-A new clown paintjob for power armor.
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