Fallout 4 Minutemen 08 - The Nuclear Option
MINUTEMEN QUEST 08 - The Nuclear Option
Triggered after completing Minutemen Quest 07 - Defend The Castle
Note: This is a combat heavy mission, so make sure to pack some power armour to protect against the Institute's laser weapons.
Objective: Talk to Preston Garvey
After the dust settles from the dustup with the Institute forces from the previous quest, you'll be able to chat with Preston. Preston will finally have some good news. You'll need to see Sturges in Sanctuary for more details though.
Objective: Talk to Sturges
Sturges will tell you of a pipe leading into the Institute (apparently flooded with radiation of course). Since you have some power armour and/ or a hazmat suit that shouldn't pose much of an issue. The path in is dangerous for multiple people, so you'll have to initially undertake the infiltration alone (apparently your companion doesn't count as a person, so they can come along too).
Objective: Gain access to the Institute
You should be able to fast travel to the C.I.T ruins or at least nearby to begin your trek to the cooling pipe. The pipe is located coming in from the side of a river so you'll need to jump into the water to access it once you've located it. You may need to deal with a few raiders along the way, but in power armour they shouldn't be anything but a nuisance. Even on higher difficulties.
When you enter the pipe, you'll come out inside a maintenence facility with an office to the left and a keypad you can activate on the wall in front of you. The office holds a red loot box if you can hack the terminal to get inside. After activating the keypad, a pipe grating against the left wall underneath the office will open, allowing you through.
Follow the pipes and water down until you emerge from the liquid to find a tunnel with two laser turrets in the ceiling ahead. Take cover behind one of the nearby walls and bring both of the turrets crashing down. Another pipe will be just beyond leading off to the left. Following this one will seemingly lead to a dead end, until you notice the hatch on the left wall of the pipe that can be interacted with to open up. Take the stairs in the next room and circle around the catwalk until you are once more walking along a waterlogged tunnel.
Just around the corner is a (slightly out of place) molerat brood mother that will attack as soon as it spots you. Turn right after that at the stream of water falling from above and follow the corridor, keeping an eye out for ghouls. There are a decent number inside the tunnels ahead (including a glowing one), so make sure to keep your eyes peeled. You'll likely be swarmed whatever you do, but you may be able to thin their numbers a bit first.
After the ghouls along the twisting pathways is another laser turret, before you reach a work area. You'll see a couple of synths through the hole in the wall working away at something. There is an expert terminal on the wall beside the door that you can hack to get inside with sufficient skill. If you don't have the required perk, you can continue along the tunnel to find another way inside. You'll wind through several empty rooms to reach another pipe you need to pass down to finally reach the Institute proper.
Objective: Activate Institute relay
Open the hatch and you'll be inside the Relay Control room. Walk over to the marked terminal and load the 'institute relay targeting sequence' holotape to fire off the relay and call in your Minutemen allies.
Objective: Talk to Preston Garvey
Preston will hand over a fusion pulse charge for you to use on the nuclear generator. You'll need to find your way through the main area of the Institute to the Advanced Systems area, entering the reactor section to plant it.
Objective: Reach the reactor
To begin your reactor-bound journey you'll need to enter the nearby door leading to the old robotics area. After passing through the first door, you'll round a corner to see a pair of laser turrets and a synth strider and two patrollers firing at your forces. More enemy synths will fire at you out of windows on the far wall as you descend the stairs and ramps to where the first enemy group was.
Use the distance to your advantage, using rifles and other long range weapons to bring them down quickly with headshots. Be careful of destroying synth arms as they will then race to you and engage in melee. While not overly dangerous, an unexpected synth to the face can be a bloody big distraction when you are in the middle of a firefight.
Read more: http://guides.cheatcc.com/fallout-4-guide-walkthrough/guide_sections/mm-quest-08-the-nuclear-option#ixzz41KQmr2u8
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