Fallout 4 VR demo after a 4.5 hour wait
Locomotion options confirmed! 5:20
Currently there is an option for switching from Trackpad locomotion to Teleport locomotion via the in game menu. While in vats whether you are using Trackpad or Teleport locomotion options you will teleport. I'm guessing this is due to the nature of VATS and the bullet time effect.
Doom VFR currently has Teleport locomotion and Directional Dash locomotion. They will be supporting game pads with Doom VFR and thus will also have Trackpad locomotion as an option.
Skyrim VR is currently too early in development to say what locomotion options will be available. I think it's safe to assume that it wouldn't stray too far from the other two titles.
EDIT: The rumor is that Bethesda has said they are working on a trackpad-like locomotion system for Skyrim VR. I haven't seen anything official though. If you have, please link below.
So how did it feel?
Good.
The UI, especially the Pip-Boy, worked very well. The text was clean and easy to read. Interacting with the Pip-Boy was much smoother than expected. The trackpad on the Pip-Boy controller is what interacts with the Pip-Boy UI. Sliding left and right to scroll through options and clicking the center of the trackpad for selections felt very natural and intuitive. It really feels like they put some thought and effort into the UI design.
I love how entering the Pip-Boy was as simple as bringing it to your face and looking at it. Nothing complicated and very natural movement.
There were also quick swap radial menus for weapon swapping mid combat without needing to enter the Pip-Boy. Very easy, very intuitive, very convenient.
Speaking of combat. Melee felt a little chaotic but it probably should with a dozen ghouls bearing down on you. It was also pretty damn satisfying to aim for their heads with my baton and see them go squish. You're rewarded for well placed/aimed blows.
Fire arms do have iron sights you can aim down. I did lose myself in the moment and forget to test out double handed weapons. I apologize. They did however have iron sights that you could aim down and I assume this is going to be something we'll want to do when not rushing through content.
V.A.T.S. seems to put you in sort of a bullet time mode where you can aim freely at enemies and that body part you're aiming at highlights. You can freely fire in this mode to take down enemies quickly as well as teleport around to get better vantage points or escape danger quickly. I almost feel that V.A.T.S. may be a bit over powered and take a lot of the difficulty out of the game.
This, I think, is currently my biggest concern. That the game may end up being too easy in VR. I won't really know until I have my own character that's not convention show over powered.
Interacting with the world was as simple as point and click. Looting was simple and straight forward. I can't really say much more about it than, "holy shit it's good to have a AAA team designing VR UI/UX features."
I wish I had more time with the game and I can't wait to get my hands on it.
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