Fallout 4 - Weapon Debris Effect [OFF/Medium/High/Ultra Comparison]

Channel:
Subscribers:
323
Published on ● Video Link: https://www.youtube.com/watch?v=UxJebpMr1-E



Fallout 4
Game:
Fallout 4 (2015)
Duration: 2:47
60,958 views
383


Introduced in patch 1.03, Bethesda in collaboration with NVIDIA presents newly added effect called "Weapon Debris", utilizing PhysX Flex and making parts of walls, stones, concrete, wood etc. appears on the ground.

This video showcases, demonstrates and makes comparison for each graphical option available (OFF, Medium, High and Ultra), running on GTX970, i5-6400 and 16GB RAM; 60fps - Ultra settings. Recorded using ShadowPlay.

This effect produces PHYSICAL entities. Every single debris is affected by explosions or simple models. NPC can kick them around, etc. You can watch this video ( http://www.youtube.com/watch?v=Rrpt81WKrvk ) showcasing just that.

NOTE: Said patch also introduced HBAO+ effect, which is NOT active on this video as it's very demanding. Only standard SSAO is active.
NOTE 2: Nick Valentine is an idiot, getting in my way in every single scene.







Tags:
Fallout 4
Fallout
Bethesda
patch 103
patch 1.03
weapon
debris
weapon debris
PhysX
PhysX Flex
Flex
Nvidia
off
medium
high
ultra
comparsion
showcase
demonstration
60
fps
60fps
nvidia
flex



Other Statistics

Fallout 4 Statistics For Honzas4400

At present, Honzas4400 has 60,958 views spread across 1 video for Fallout 4, and less than an hour worth of Fallout 4 videos were uploaded to his channel. This is 1.01% of the total watchable video on Honzas4400's YouTube channel.