Fallout 4 - Weapon Debris Effect [OFF/Medium/High/Ultra Comparison]
Introduced in patch 1.03, Bethesda in collaboration with NVIDIA presents newly added effect called "Weapon Debris", utilizing PhysX Flex and making parts of walls, stones, concrete, wood etc. appears on the ground.
This video showcases, demonstrates and makes comparison for each graphical option available (OFF, Medium, High and Ultra), running on GTX970, i5-6400 and 16GB RAM; 60fps - Ultra settings. Recorded using ShadowPlay.
This effect produces PHYSICAL entities. Every single debris is affected by explosions or simple models. NPC can kick them around, etc. You can watch this video ( http://www.youtube.com/watch?v=Rrpt81WKrvk ) showcasing just that.
NOTE: Said patch also introduced HBAO+ effect, which is NOT active on this video as it's very demanding. Only standard SSAO is active.
NOTE 2: Nick Valentine is an idiot, getting in my way in every single scene.
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