Fallout New California - Science Playthrough - A Fresh Start! - Part 12
I decided to update to Version 213 for Fallout New California, which comes in a cost to start a new game again. Luckily I haven't gone too far into the game plus I missed the opportunity in saving everyone in the vault last time.
It's time for a fresh start and explore new content I might have missed or has been added into the newest version.
Mod List:
4GB Patch (Needed For Steam Users)
https://www.nexusmods.com/newvegas/mods/62552
Fallout New California (The Main Entree!)
https://www.nexusmods.com/newvegas/mods/45138
NVSE (It's Mandatory)
http://nvse.silverlock.org/
The Mod Configuration Menu
https://www.nexusmods.com/newvegas/mods/42507/
Solid Project
https://www.nexusmods.com/newvegas/mods/63239
Project Nevada
https://www.nexusmods.com/newvegas/mods/40040/
Rudy ENB
https://www.nexusmods.com/newvegas/mods/55076/
EXE - Effect teXtures Enhanced
https://www.nexusmods.com/newvegas/mods/62989/
EVE - Essential Visual Enhancements
https://www.nexusmods.com/newvegas/mods/42666/
RobCo Certified - New Vegas (Only if you're going for a Science Playthrough)
https://www.nexusmods.com/newvegas/mods/43331/
Weapon Retexture Project
https://www.nexusmods.com/newvegas/mods/38285/
Weapons of the New Millenia
https://www.nexusmods.com/newvegas/mods/55008/
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