Fallout New Vegas - Walkthrough Part 2: Goodsprings and Geckos

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Fallout: New Vegas
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Walkthrough
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➜ Fallout New Vegas Walkthrough - Part 2 ▼

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► Fallout: New Vegas ▼

Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, thirty-nine years after Fallout 2, and one-hundred-twenty years after Fallout. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.

The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. However, the Courier is intercepted by the Great Khans lead by a mysterious man, who shoots him and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest, Ain't That a Kick in the Head, begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3.[2]

Endings for Fallout: New Vegas, are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.

Release Date ➜ Oct. 19, 2010
Genre ➜ Action-RPG, Open World
Publishers ➜ Bethesda Softworks, Namco Bandai Games
Developer ➜ Obsidian Entertainment, Bethesda Game Studios







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