Fallout Part 12 Mariposa Military Base (no commentary)
Now is the time to take care of Supermutant threat in the Wasteland. We must discover and destroy their base of operations located somewhere north of Brotherhood bunker. Before you leave take the Robe of the Children from Tycho you should have it from th Hub. Leave Tycho in the bunker he can be easy killed. Travel north alone and find Mariposa Military Base located in north-western corner of world map. Equip the Robe and hide your weapon. Approach the mutant guard and tell you are with the Children of Cathedral. Door to the base are closed, we can open them stealing a securicy code ffrom a guard but we don't need to explore the entire base now. Talk with the mutant and tell him you want to speak with his master. He will lead you to Lieutenant. This extreme tough supermutant is a commander of this base. He is searching for us and our Vault. Lieutenant is very pleased we came to him by ourselves. He wants the location of Vault 13 but ask him about everything first. You receive valuable information about FEV, the Master, Mariposa Base and creation of Supermutants. When you ask about everything tell him you just leave now, he laughs and conversations ends. Lieutenant slowly aproach Vault Dweller and knocks him out by one punch. Next he is throwed to the Vat with FEV and changed to supermutant. Masters army finds Vault 13 and game ends with Bad Ending. Otherwise we can just run away to the elevator. Lieutenant will follow us but we can easily escape. Return to level one and escape the base. Equip your armor and return to Brotherhood of Steel. Talk with Maxson about Supermutants and go to the Elder council. Tell them about their base, FEV and propose attack on their base. Elders agree with you judgement and they send 3 Paladins to help you secure the entrance. Now return to Mariposa and leave Tycho nearr the exit grid. 3 Paladins arrive soon after you armed with heavy weapons. Attack Supermutants and kill all of the securing the entrance. Find acces code to the door in body of the guard and use Radio to send Mutant patrols away from here. Now enter the base and kill 3 Mutants waiting for you. Base has two forcefields yellow and red. Yellow can't be passed through but they can be disabled for a moment using repair skill on the sensor near the forcefield. Red forcefield deals you damage anytime you want to cross it and can't be disabled. Kill all mutants in this level and go to level 2. Here we have Supermutants barracks of somekind. We must defeat very large group of Supermutants in the room. They are heavy armed with Rocket Launchers. Critical hit from rocket launcher can tear you to pieces even if you wearing Power Armor. Eliminate all mutants from distance and try not to engage too many of them at once. After clearing the area go to level 3. Here we must reach the second elevator. Kill all mutants and robots on your path and reach level 4. Here you will find a main consol of the base and the Lieutenant. He is not alone in this battle, two supermutant elite guards and one Human with high unarmed skill. Try to finish the guard with Rocket Launcher first, next the second guard. Guy from the children will die from crossfire anyway so you don't have to focus on him. Heal yourself with Stimpaks and finish the Lieutenant. Collect valuable items and go to main consol. Download the diares of Maxson and the Master to your Pip-Boy and initiate self destruct sequence with timer 3 minutes. Now run the hell out of here to the first level and exit the base. Grab Tycho and use exit grid. You will see cut scene with Mariposa blows to piecces and Vat's are destroyed. Return to the Brotherhood and tell them about your succes. You can return to Vault 134 also and inform the overseer about destroying Mutant base. He sound very worried but he thanks the Vault Dweller. Now we have last one objective. Find the Master and destroy him.
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