Fallout Quest Narrative Design - A Presentation
This video is a bit different from the other content we typically put out. It is designed to explain the various mechanics used in Bethesda RPG's to design quests in such a way that the narrative interacts with the gameplay to deliver an impactful experience to the player. We hope you enjoy! All feedback welcome in the comment section.
Note: We apologize for any weird formatting, this video took a long time to make and is comprised of many different images and video sequences which through off the editor and might result in some wonkiness.
Links:
Creation Kit Wiki, Conditions:
https://www.creationkit.com/index.php?title=Condition_Functions
Systoliker:
https://www.nexusmods.com/fallout4/users/34198890
A huge thank you to NikaCola who drafted a narrative design document which heavily inspired this video! Check her out on Nexus and show some love for her great work!
https://www.nexusmods.com/fallout4/users/38039175
Our contact info for any questions or concerns:
twcpgaming@gmail.com
Timestamps:
Toolbox Intro:
1:15
Toolbox Logs/Objectives/Stages
1:37
Toolbox Conditions
3:57
Toolbox Activators:
5:47
Toolbox Talking Activators:
6:27
Toolbox Holotapes:
7:15
Toolbox Terminals:
8:37
Toolbox Containers:
9:59
Toolbox Puzzles/Traps:
10:39
Toolbox Magic Effects:
12:58
Toolbox Image Space Modifiers:
14:01
Examination Introduction:
15:13
Examination Actor Death:
16:02
Examination Returning/Leaving During Dialogue:
18:32
Examination Reactive Dialogue:
20:44
Examination Breaking Sequence:
22:35
Conclusion:
24:14
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