Fantasy General II First Impression - LOOK AT ME! I'M A GENERAL NOW!| Let's Play Fantasy General II
Welcome to Let’s Play Fantasy General II gameplay, First impression of Fantasy General II! Are You ready for war? After the events of the first game, Fantasy General II takes place almost 300 years later! As a son of a clan leader we have to prove our worth! But war is coming and we take big part in it!
Wanna know what happens today ? Click ► Show More ◄ to find out! ツ
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► Soo Neo, what happens today ? Well I'm glad You ask!! ツ
Welcome everybody! To Let's play Fantasy General II gameplay, part 1 – First impression.
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About Fantasy General II
Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.
In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.
A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves.
In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father…
* The Campaign
Battle after battle, you will need to make decisions and develop your army. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience.Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy.
* The Clans
A confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it. Field axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs.
* The Empire
The most powerful realm on the face of Aer.Face the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way.
* The World
The world of Aer is filled with beauty and wonders. From the cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. Your campaign will see you fight across very different battlefields, requiring variable tactics and army composition.
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Here are some other playlists You may like:
► Let's Play Warhammer 40,000 Gladius - Relics of War: https://www.youtube.com/playlist?list=PLGVUY_eDbXvDxLTvgYy7aC6CTjbFLGU3b
► Let's Play Ancestors Legacy: https://www.youtube.com/playlist?list=PLGVUY_eDbXvAZWjy0iyXI-fkhGlbvz-F-
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Outro song " Stepping Along the Sky " was made by teknoaxe https://www.youtube.com/watch?v=SjTaMqGnvSs
#FantasyGeneralII #strategy #turn-basedstrategy #fantasy