
Fantasy RPG Prototype Progress - Video 3
Music is something from one of the Harvest Moon games (c) Natsume
This video is not monetized, and is for educational purposes only.
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Progress log! I've added in the basic attack animations - which are stored on a per-weapon basis. Each weapon can separately contain attack data for seven different moves, which can vary on a per-weapon basis: Neutral, Forward, Back, Side, Air, Guard, and Sprint. In this case, I don't have a proper Forward or Sprint attack animated for this weapon but everything else is in place!
Also some back-end stuff for character movement and server communication.
The damage system (and the damage formula!!) are in place. Right now it's a kind of retro RPG calculation involving attack power and armor and a flat damage rating, plus or minus some depending on whether you're guarding in the right direction and whether you have any penetration rating.
Knockback/knockdown is technically in too, but I haven't built the hitboxes for attacks that are capable of it yet xD
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