Far Cry 2 Part 6. Buddy teamwork. (Normal Campaign Blind)
Welcome to my Far Cry 2 let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on normal difficulty. It will not feature any multiplayer, obtaining every collectible or showcase every activity available. Gameplay shown on PS3.
About Game: Far Cry 2 is a 2008 first-person shooter developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. A top-down shooter version for mobile phones was developed and published by Gameloft. It is the second mainline entry in the Far Cry series. Set in a fictional East African country engulfed in civil war, the storyline follows a mercenary who is assigned to kill the Jackal, a weapons dealer inflaming the conflict. The player navigates the open world, completing missions for factions and allies called Buddies while managing their health and equipment. A competitive multiplayer mode allows players to fight in teams or as individuals.
Production took three and a half years, with concept work beginning during the production of Far Cry Instincts (2005). Director Clint Hocking conceived the setting and design, which he wanted to be more realistic than the original Far Cry (2004). The narrative and tone, inspired by Joseph Conrad's novella Heart of Darkness and Dashiell Hammett's novel Red Harvest, focused on the lengths to which people would go to survive through terrible circumstances. The game was built using Dunia, a game engine created by Ubisoft based on the original game's CryEngine. In pursuit of realism, the developers added real-time and reactive elements for enemies and the environment. The music, composed by Marc Canham, includes vocals by Senegalese singer Baaba Maal.
Far Cry 2 received positive reviews from critics, with praise for its setting, open-ended gameplay, Buddies, world design and visuals; however its writing, artificial intelligence and technical issues received negative attention. It received multiple game award nominations. By January 2009, the game had sold nearly three million copies worldwide. Far Cry 2 has continued to receive attention for its ambition and survival mechanics.
Gameplay: Far Cry 2 is a sequel to the original Far Cry. The game features an open-ended experience. Players are able to ally with one or multiple factions, and to progress through the game world and missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at their speed and in the order they choose. Players can use a range of vehicles, including cars, trucks, boats and hang gliders, to travel within the gameplay area. The playing styles range from head-on assaults to stealthy infiltrations and assassinations. The game takes place in a sprawling African landscape, with terrain ranging from desert to savannah to jungle.
Development: The original Far Cry was developed by Crytek using their in-house CryEngine and published by Ubisoft. Far Cry released in 2004, the same year Crytek signed a deal with Electronic Arts to produce a new CryEngine title, leaving them unable to work on future Far Cry projects. Ubisoft struck a deal with CryTek and eventually purchased the Far Cry intellectual property, allowing their Ubisoft Montreal studio to create further console Far Cry games using CryEngine technology. The shift in direction was partly to separate it from Crytek's new project, which was assumed be set in a similar tropical environment, but also to separate it from the original game's console spin-off titles, which all had similar environments. The change in setting and direction would also help invigorate the brand, which was suffering in the market due to exploitation of the original game's premise and tone. There was also the factor that several games and other media titles were using a jungle island setting. Production lasted three and a half years.
Setting: Far Cry 2 takes place in late 2008 in a small, failed Central African state, currently embroiled in a horrible civil war. The government has recently collapsed, leaving two factions vying for control. Both factions have claimed to have the people's interests at heart, but both have shown ruthlessness, warmongering, greed, and a general disregard for the well-being of the people. Both sides have hired many foreign mercenaries to bolster their strength over the course of the conflict. The recent exhaustion of the nation's diamond mines has thrown the nation into further turmoil, leaving many foreign mercenaries without payment and no way out. The goal of the player's character is to find and assassinate the Jackal, an arms dealer who has been selling weapons to both sides of the conflict. The player must accomplish this goal by whatever means necessary, even if he has to succumb to the immorality of the warring factions and the Jackal himself.
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