
F.E.A.R. 2: Project Origin Part 14. Under constant assault. (Hard Campaign Blind)
Welcome to my F.E.A.R. 2 let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on hard difficulty and the Reborn DLC on hard difficulty. It will not feature any multiplayer. Gameplay shown on Xbox 360.
About Game: F.E.A.R. 2: Project Origin is a first-person shooter horror video game, developed by Monolith Productions and published by Warner Bros. Games for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to F.E.A.R. and is the second game in the F.E.A.R. series. It was released on February 10, 2009 and was made available on Steam two days later on February 12, 2009. An expansion, F.E.A.R. 2: Reborn, was released on September 3, 2009.
Gameplay: The F.E.A.R. 2 gameplay maintains the core elements from the original, including slo-mo combat, martial arts attacks, and enhanced A.I. The A.I. from the original F.E.A.R. was known for its exploitation of the environments, taking cover behind pillars and knocking down tables, and many of these behaviors have been retained for the sequel. New features in the game include iron sight aiming, creating cover by pushing objects, and the ability to use mechs during vehicle segments. The ability to lean and walk have been removed. Project Origin features a more diverse cast of enemies, as well as more encounters with supernatural enemies.
F.E.A.R. 2 does not allow the player to manually save and features a single save slot that relies on a checkpoint system. However, the game allows the player to replay any level from the main menu after first completing that level.
Background: The sequel to F.E.A.R. continues the suspense story of the undead psychic Alma Wade, whose rage against those who wronged her causes an escalating paranormal crisis that threatens to devour and replace reality with her own. Instead of playing as the Point Man, the game's protagonist is Michael Becket, a Delta Force operator whose squad is sent in to take Armacham Technology Corporation (ATC) President Genevieve Aristide into protective custody approximately thirty minutes before the ending of F.E.A.R.
Development: The sequel remains in the original's existing universe, retaining the original storyline and characters, although it does not recognize Extraction Point or Perseus Mandate. Monolith Productions enlisted a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher. F.E.A.R. 2 was released on February 10, 2009 in North America and Europe.
The game was shown for the first time at the 2007 E3 Expo with an Xbox 360 demo. The demo footage showcased the game's revamped engine, and reveals glimpses of the plot, starting with a cutscene of Michael undergoing surgery overseen by Genevieve, with unexplained complications, later revealed to be linked with Alma.
Release: Monolith and Warner Bros. released an exclusive digital comic on GameTrailers in October 2008. The comic takes place after the helicopter crash at the ending of F.E.A.R. Jin is shown alive but Point-man and Holiday are absent, and some bloody footprints lead away from the crash. Jin sees that Bremmer is still alive only to watch his flesh melt off. Jin looks out the window to see the younger form of Alma smiling and her eyes glowing red.
The limited edition version of F.E.A.R. 2 also included the original F.E.A.R., exclusive artwork and downloadable skins, all encased in a tin retail box.[15] The game was also available by Steam. People who pre-ordered the game at Gamestop were able to receive an exclusive book which detailed the entire history of the F.E.A.R. storyline.
Expansion: A downloadable content expansion to F.E.A.R. 2: Project Origin was announced by Monolith on July 29, 2009 titled F.E.A.R. 2: Reborn. The expansion consists of four new levels and follows a Replica by the name of Foxtrot 813 to find Paxton Fettel and free his spirit from the psychic amplifier. It was released on September 3, 2009, on Xbox 360, PC, and PlayStation 3, and is available for purchase in their respective marketplaces.
In it, the player assumes the role of a Replica soldier who is guided by Paxton Fettel, the antagonist of the first game, to turn on his fellow Replica and try to reach the epicentre of the nuclear blast triggered by the Point Man's failed attempt to contain Alma. It is evident that Alma does not want the rogue Replica soldier to reach his and Paxton's goal, and she proceeds to try to defeat the player with Replica still under her control, and the strange ghost-like beings she has implemented in previous installments of the game.
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