[F.E.A.R. 2: Project Origin][Part 2] F.E.A.R. the Sunny D dimension...
How do you follow up a cult classic about paranatural entities, grounded future tech, harsh lighting for tone with AI that while not actually amazing, was built in hand with the level design and sound design to impressive effect? Well you remove the F.E.A.R. team, make all the tech super sci-fi nonsense, add in new annoying enemies, make all the harsh lighting go away with bloom and post processing effects, remove the tactical combat options and to top it off make sure all the scares and spookems are comically over the top and in your face.\n\nModern gaming has arrived to F.E.A.R. Can you see why this one didn't become a cult classic like the original?\n\n-----\nRumble: https://rumble.com/user/SetchDreskar/live\nKick: https://kick.com/setch\nTwitch: https://www.twitch.tv/setchdreskar\n\nJoin the Discord: https://discord.gg/Vyx9WGC\n(We watch movies every saturday for Saturday Showtime, Bounties to put your shekels towards and discussion on all media... just remember the golden rule, there are no sacred cows!)\n\nWant to put up a bounty not through rumble? Throw some shekels this way: https://twitch.streamlabs.com/SetchDreskar
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