Feathery Ambition | "Wuchang: Fallen Feathers" [EP24]

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We reach the end. Specifically, the bad ending. Normally I'm pretty lucky when it comes to souls playthroughs, in that I tend to luck into the better endings purely through fairly thorough explorations.

In my Wuchang playthrough, however, I realistically f*cked up my chances of getting a good ending after only ten or so hours thanks to how easy it is to break the NPC quests.

Basically, the FromSoft style of quest design was taken to the extreme in this game, and it was nothing but detrimental to the experience.

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Everyone knows I love souls games. Everyone knows I'm bad at souls games.

And as with all souls games, I'm sure a lot of people will hate my critique on this one. As always with this type of content, unconstructive comments will just be deleted.

I have very mixed thoughts on Wuchang. I like many of the ideas, but the execution often leaves a lot to be desired. My first couple hours were tricky to get to grips with. Here's how they went. Timestamps provided to get you to where you want to go.

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00:00:00 - The Forbidden Lands
00:03:08 - Feathery Ambition - Xuanyangzi (BOSS) [13 💀 ]
00:35:30 - The Victory Attempt
00:39:51 - Was expecting a Phase 2
00:45:40 - Thoughts on Art Direction
00:50:58 - Credits & Critique

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ABOUT THE GAME

WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.

https://store.steampowered.com/app/2277560/WUCHANG_Fallen_Feathers/

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#wuchangfallenfeathers #soulslike #letsplay




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