FF7 Remake Hard (NG+) Hell House 1:56 (instant barrier break w/ SD)

FF7 Remake Hard (NG+) Hell House 1:56 (instant barrier break w/ SD)

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Published on ● Video Link: https://www.youtube.com/watch?v=3ZSLD7m7TJA



Duration: 3:06
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pretty decent run, a few minor menu snags, probably could be 1:52.
over all this uses safer spell routing to greatly reduce chance of over damaging P2 (and more MP to play with), before the instant stagger out of god mode (which basically skips p3 outright), still 2 critical spells can break this fight unfortunately as unlikely as it is.
in the flying phase (p4) i know you can use a tempest and cast spells hell house is neutral to kill him on the hook, but if you mistime it or delay for to long he WILL kill your party (he has crushed both cloud and aerith several times) and its a instant loss, so its safer to do a tier 1/2 weakness and get him on the floor.
if you lose one character in the final phase id risk it and pray you have his weakness, (its a 50/50) if you have cloud use cross slash and triple slash or tier 3 magic to kill, if aerith Tempest + fira or firaga spam will work also.
remember both have skill master so use it to get free actions.


As for the Phase 3 skip, the way this functions requires hell house to be both poisoned and berserked (this is why bioga is used in P1 for posion and to interrupt his starting attack).
the order of commands is fairly specific you need to get aerith to dual cast fira & aerora on the Arcane Ward, while she is doing this bait the house left with cloud to make sure he wont hit aerith, and so that cloud is not on the Arcane Ward, using a punisher counter (for atb and damage) into Triple Slash will stop hell houses rush.
once this hell house is stopped have aerith cast Aerora, and cloud while still in punisher stance attack (keep in mind when you hit square once while in punisher stance cloud swings 4 time total, you need to only allow him to do 2 of those, no more) you can ineterupt his attack with either a dodge roll or by casting thundara, either or just be sure cloud is not in the arcane ward when you make him cast.
once cloud is done casting wait until the hell house gets up and activates god mode then swing away to do the last bit of pressure to stagger it.
if you start swinging too soon you will over damage and he will phase shift and empty his pressure bar out.

i use all -Ra (tier 2 spells) for the reason of they have the pressure value of tier 3 spells but do less damage, making it unlike to do enough damage to cause a phase shift to p3 and the game emptying the pressure bar.
i will make a video for breaking the hand if the phase gets shifted, and also a video of recovery options in P1.







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