FIFA 12 PS3 Vs PES 2014 Xbox 360

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FIFA 12 (titled FIFA Soccer 12 in North America) is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2011 on consoles for PlayStation 2, PlayStation 3, Xbox 360 and Wii; on handhelds for PlayStation Portable, Nintendo 3DS, Xperia Play, Android and iOS; and on computers for Microsoft Windows and Mac OS X. A port of the game entitled FIFA Football (FIFA Soccer in North America) was released as a launch title for the PlayStation Vita.

David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA ... especially in the gameplay department."[4]

In the United Kingdom, an "Ultimate Edition" of the game was available at Game and Gamestation stores. It included four monthly Ultimate Team gold packs, with each pack containing 12 items, including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players.[5] On 22 June 2011, EA Sports announced that the Microsoft Windows version of FIFA 12 will have the same engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.[1]

Along with several other new EA Sports titles, FIFA 12 was available three days early to purchasers of the EA Sports Season Ticket.[6]

The release date of the FIFA 12 demo was announced at the Gamescom event in Germany on 16 August 2011; the demo was available from Xbox Live Marketplace and EA's Origin Store[7] for Microsoft Windows on 13 September 2011.[8]

Gameplay
Three major gameplay changes have been implemented in FIFA 12; these are the Impact Engine, Tactical Defending, and Precision Dribbling.[3]

In development for several years,[3] the Impact Engine improves collision variety, accuracy, and momentum preservation.[9] A new advanced procedural animation system is used along with collision physics to produce different results depending on the players and physical forces involved.[10] This affects all players, so even those off the ball may have collisions.[10] The Impact Engine has been cited as a game changer, making FIFA 12 less structured and synthetic than its predecessors,[10] and has been described by producer David Rutter as the biggest technological change to the series since the transition to the current generation of consoles.[3] The Impact Engine also directly affects injuries sustained by players during a match.[10]







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