Fighter Single Class Challenge - Flan's are a Pain

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-All SCCs must have 5 fighting units, Marche included. So for a White Mage SCC you'd have White Mage Marche and 4 other WMs, but for an Alchemist SCC you'd have 5 Alchemists.
-If Marche is not participating in an SCC, he may not use any actions that influence other units, including allies. Once he takes damage, he may not act, period, nor can he be healed. Marche can equip abilities like Damage to MP, but not Counter or Return Fire and the like (if he is not participating).
-Marche must be used if possible. Montblanc, however, can be used if you wish; it is not required to use him.
-Marche MAY be used as a meat shield to absorb damage. This may be necessary in some SCCs where your units are very weak, like the Time Mage SCC.
-All units used for the SCC must be in their classes before The Cheetahs.
-You may recruit units through any method you want, including Race Wanted missions. The exception is NO trading units from another save.
-Units can be recruited in any class, so if you wanted to recruit a Fighter for the White Mage SCC, that would be perfectly legitimate.
-Your average clan level can be whatever you wish. That means you can let random characters join you after missions, but you can't use them. The exception follows below.
-No secret/semi-secret characters (e.g. Eldena, Palanza, etc) may be used.
-The goal of all SCCs is to beat all the story battles, i.e. beat Royal Valley.
-Dispatch missions may only be done by those in the SCC, with the exception of before The Cheetahs.
-Mithril weapons are needed for SCCs marked with a (C). Since getting them is a major pain, you may use a cheating device to get one, and only one Mithril weapon. For SCCs marked with a (C), you can get past some R-abilities with bare fists, but that's a major pain as well. You may cheat a Mithril Weapon into your game for the Sniper SCC only, for Hunter you must use Combat Combo. For Snipers, only one Sniper may learn Snipe Combo through the cheated weapon.
-As an alternative to the previous rule, for SCCs with a (C) or (C) next to them, Marche's Combat Combo MAY be used for any human available class.
-Totemas are not to be used unless you can't beat the battle any other way. Jagd Hunt in a Time Mage SCC is one example. Combos, however, may be used whenever, though you should try not to if you don't have to.
-Guest characters like Ritz and Shara can do whatever they want.
-Only the Alchemist can use the Item command.
-Level Caps:
Hot Awakening - Level 15
Scouring Time - Level 25
Present Day - Level 35
Royal Valley - Level 45
-No trading anything from one save to another.
-Have fun! That's the whole point of video games, right? If an SCC is boring you or is too hard, you can make some exceptions. Just don't make an exception for the entire game and come bragging about it. ;)

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