Final Fantasy 2 REMAKE (1988/2003) Ending [PSX]

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I defeat the final boss with the Blood Sword... Cheap strategy, I know... Anyway, the game is absolutely epic and way better than FF1, which was great too. It was the first FF game with an ellaborate plot.

Final Fantasy II (ファイナルファンタジーII Fainaru Fantajī?) is a fantasy role-playing video game developed and published by Square (now Square Enix) in 1988 for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the Sony PlayStation, Japanese mobile phones, the Game Boy Advance, and the PlayStation Portable. Only the PlayStation, Game Boy, and PlayStation Portable versions have been released outside of Japan. As neither this game nor Final Fantasy III had been released outside of Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players. The most recent release of the game is a release of the enhanced version of the game for the iOS worldwide on February 25, 2010.

The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance. After defeating the empire and the Emperor, the trio discovers that the fourth youth, now a dark knight, has taken the place of the previous emperor and is preparing to attack the rebellion. Upon confronting him, the Emperor reappears as a demon and prepares to attempt to destroy the world; the four characters agree to join forces to defeat him. They proceed to do so in his demonic castle. The Game Boy Advance remake adds a bonus story after the game is completed, following several side characters who died during the game as they attempt to defeat an alternate version of the Emperor.

Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobos and the recurring character Cid. It also eliminated the traditional experience point leveling system of the prior and later games in the series, instead introducing an activity-based progression system where the characters' statistics increase according to how they are used or acquired. Despite being a sequel to Final Fantasy, the game includes no characters or locations from the first game. Final Fantasy II received little attention at the time from non-Japanese reviewers, though its remakes have garnered favorable reviews.

Final Fantasy II features gameplay similar to that of its predecessor, Final Fantasy. The player can freely roam an overworld containing several towns and dungeons. A menu-based system allows the player to outfit each character with equipment and up to two—often disposable—items for battle. Magic spells are assigned to the character from the item menu, and certain spells, such as "Cure", can be used outside of battle.[3] The player can also save their progress on the overworld. Weapons, armor, items, and magic spells can be purchased at shops, and townspeople provide useful information for the player's progression through the game. One new feature is the "Word Memory" system: when in conversation with non-player characters (NPCs), the player can "ask" about and "memorize" special keywords or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. Similarly, there exist a handful of special items that can be shown to NPCs during conversation or used on certain objects, which have the same effect.[4] Characters and monsters are no longer separated into separate windows in the battle screen as they were in Final Fantasy I, and players can see their current and total hit points below the battle. Players can also fight with less than four characters in their party, which was not possible in the first game. Final Fantasy II introduced the chocobo, the signature Final Fantasy mascot, which lets characters ride to a location at great speed without being attacked by enemies. The recurring character Cid was also introduced in II; a character of the same name has appeared in every main-series game since.







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