Final Fantasy Crystal Chronicles Year 5 Ending (Part 3 of 7)
In this video I beat Final Fantasy Crystal chronicles during year 5 which is the first time during the game the final level and holy element (needed for the final area) becomes available. I take you through all three areas in Mount Vellenge, fight all three forms of the Meteor Parasite, Nest of memories, and both forms of the final boss Ream. I also did all this without any Game Boy Advanced or multiplayer help either, so my method is ideal for only a single player game, although it might work for the other scenarios too.
Since this is only the 5th year I did not have any ultimate weapons or armor available for me and had to make do with what I had. I went into the final dungeon with the best sword available at the time, the bastard sword. During the course of the dungeon I am to collect at least three total blizzard orbs to fuse to create blizzaga by the time I reached the boss. I had a blizzard ring so I only needed to come across two in my version. This was necessary for dealing with the Meteor parasite which had a different tactic to defeat verses Ream and the others. IU also made sure to get a life and cure orb to fuse together to caste haste for the Raem boss battle.
I have a couple tactics that I wanted to share as far as defeating the bosses. I came across each of these by accident and a pattern that was developed seemed to work pretty well. The tactics are for anyone trying to complete the game without any multiplayer help or GBA connectivity. I had to post these tactics on different segments of my video because of the size of text however you will see the appropriate parts appear near the corresponding battles. I will post the entire tactic section on my personal website too for viewers who want the whole process up front at this location: ( http://www.matthewvisyak.com/videoGameFeats/videos/FinalFantasyCrystalChronicles.php ).
After you whittle away the first third of its life bar the meteor parasite will change up its attacks. Basically wait at the bottom of the screen until the head pops back out of the shell. During this battle I still stayed in the middle of the battle area to avoid the right and left tentacle enemies along with their spell attacks. When the head emerges from the shell go up to the point where you are just south of the two stalagmites and wait for the boss to do a flip with its head indicating it is about to cast a flare spell on your character. At this time run directly up to avoid the spell and position yourself within striking distance of the head. Swing your sword wildly and you will land a couple blows. When the boss does another flip run directly south just enough, in front of the stalagmites, to avoid the range of the fire spell and begin charging up your blizzaga spell.. After he is finished casting the spell release target you spell directly up at hid head and fire away to land a hit. After this wait for him to cast another spell at which time you will run back up to tag him with another melee sword strike. If at any time the head is withdrawn into the parasites shell-like body run directly south until you are at the south-most edge of the battle area. At this time wait until the shell sends out two blasts and then you can safely return to the previous attack pattern. Repeat this process to kill off the second form.
The meteor parasite will change up the tactics for one final time once you have taken away two thirds of its life bar. In this battle the tentacles will be moved in a little closer to the head and there will be an added series of tentacles behind the boss head that will shoot at you. In this battle the bottom of the attack area is the safest place because only the heads flare spell will be able to hit you. For this round you will still need to keep the blizzaga spell equipped. Basically what I do is wait at the bottom of the screen out of the range of the two tentacles and sub head portion. Position yourself in one area and wait for him to cast the flare spell. Wait until the head does a flip and move to avoid the flare attack and move toward the bosses head slightly (dont rush all the way in where the tentacles can touch you. You only need a couple steps at best). Now quickly charge, target, and release the charged spell at the bosses head. You should land a blow which will damage the head and the two tencles since the radius of the spell is so great. At this point return to the southern-most edge of the battle area and get ready to dodge another flare spell, which should happen almost immediately. Side step the blast and then launch another spell at the head to repeat the process. When you are at the southern end you can take the time to cast a heal spell on yourself after the flare attack if you happened to have taken damage from a previous run. Take your time and he will fall before long.
To see the full uncut version go to viddler at: http://www.viddler.com/explore/mev1978/videos/70/ .
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