Final Fantasy Tactics // Nuzlocke (part 1) **rules in description**
0:00 - Intro
4:04 - Game Starts
6:39 - Tutorial Battle
20:01 - First Real Battle
45:00 - Mandalia Plains
1:07:50 - Sweegy Woods
1:31:28 - Dorter Trade City
1:52:39 - Rat Cellar
2:14:14 - Thieves Fort
2:43:05 - 2 Bros Watching a Sunset
2:49:25 - Lenalia Plateau
3:15:25 - Fovoham Plains
3:42:07 - Fort Zeakden
- - NUZLOCKE RULES - -
- NO SPECIAL CHARACTERS (looking at you, Orlandu)
- NO RESURRECTING IN BATTLE
- ONLY 1 NEW RECRUIT PER CITY
- ONLY 1 INVITATION PER MAP (first random battle)
- CAN ONLY USE 1 MONSTER AT A TIME
- CAN'T USE 2 CHARACTERS WITH SAME JOB
- NO ITEMS
- NO LEVEL GRINDING (only forced encounters)
- NO STALLING IN BATTLE TO SNEAKILY GRIND LEVELS (accumulate, etc)
- NO OP JOBS - CALCULATOR... ANY OTHERS?
- NO CHANGING NPC JOBS / NO UNEQUIPPING NPCS / NO CHANGING NPC ABILITIES
- NO UNNECESSARY MAP MOVEMENT
- NO JP GLITCH
**MERCY RULE** Since this game is long, I will NOT be implementing a "MUST START OVER IF YOU GAME OVER" clause. If I lose a battle, I simply must restart from last save.
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