
Final Fantasy VI Broke the Mold of it's Own Series Conventions
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Update:
Footage of Final Fantasy 4 and 5 are mislabeled and should be swapped.
Intro: (00:00)
Synopsis: (01:16)
Magic: (02:31)
Characters: (03:49)
Story/Conflict: (6:25)
Kefka: (07:21)
Gameplay: (08:39)
Battle: (12:15)
Cultist Tower: (16:17)
Final Dungeon: (18:26)
Visuals: (19:23)
Music: (23:19)
Best Way to Play: (24:07)
Why I Think FF6 is Memorable for Fans: (28:13)
Overall Thoughts: (29:17)
Sources:
What Is The Best Version Of Final Fantasy 6? - https://screenrant.com/ff6-best-worst-versions-playstation-gba-steam-snes/
The Best Version of Every Final Fantasy Game - https://www.usgamer.net/articles/the-best-version-of-every-final-fantasy-game-04-19#section-6
Ted Woolsey Remembers Final Fantasy 6, Evading Nintendo's Censorship Rules, and the Early Days of Localization - https://www.usgamer.net/articles/ted-woolsey-localization-translator-profile-nintendo-final-fantasy-6
Final Fantasy VI version differences - https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_version_differences#Game_Boy_Advance
Final Fantasy VI Translation Comparison - https://legendsoflocalization.com/final-fantasy-vi/
Yoshitaka Amano - https://www.yoshitakaamano.com/
Final Fantasy VI - Ted Woolsey Uncensored Edition -
Back when Final Fantasy VI (Final Fantasy III US) was released the game was heavily toned down, censoring graphics and the like. When it was re-released for the Playstation, the graphics were uncensored but toned down script remained. Then came Final Fantasy VI Advance with a newer (though some consider drier) translation, but the color palette and music were altered for the handheld console. Others have made re-translations, such as the great work by RPGOne, Lina Darkstar, and Kwhazit.
Now this is Final Fantasy VI: Ted Woolsey Uncensored Edition. The goal was to make the SNES version uncut and to clean up the script but keep the nuance used by Woolsey in the original game’s release. Using the original Woolsey script as a basis to analyze, the entire game was looked through, line by line, using FFVI Advance, RPGOne, and Lina Darkstar to accomplish this. Recently, the game’s script was also heavily analyzed by Kwhazit and Mato (Legends of Localization). With these newer and more heavily detailed looks into the game, the script was again updated to provide a much more accurate version while still remaining true to the original game’s release.
Also used was various tools and patches to uncensor the graphics, restore Character Class names, extend spell names, rename monsters and items, and make hopefully the version of Final Fantasy VI that everyone will play.
Any bug fixes or additions that were used were chosen not for any balance changes, but to fix persistent issues in the game, as to not change the experience of the original too much. This even includes the long list used in the optional Bug-Fix versions of the game.
Additional Add-Ons are also optionally included. These tweaks bring an overall complete experience that many would say should have been in the original game to begin with.
Music Used (In Order):
The Prelude - Nobuo Uematsu
Opening Theme - Nobuo Uematsu
Another World of Beasts - Nobuo Uematsu
Locke - Nobuo Uematsu
Edgar and Sabin - Nobuo Uematsu
The Empire Gestahl - Nobuo Uematsu
Kefka - Nobuo Uematsu
Terra - Nobuo Uematsu
Kids Run Through the City - Nobuo Uematsu
The Day After - Nobuo Uematsu
Battle Theme - Nobuo Uematsu
Cyan - Nobuo Uematsu
The Decisive Battle - Nobuo Uematsu
Fanatics - Nobuo Uematsu
Last Dungeon - Nobuo Uematsu
Mt. Koltz - Nobuo Uematsu
The Mines of Narshe - Nobuo Uematsu
Searching for Friends - Nobuo Uematsu
Setzer - Nobuo Uematsu
Awakening - Nobuo Uematsu
New Continent - Nobuo Uematsu
The Prelude - Nobuo Uematsu
#FinalFantasy #FinalFantasy6 #SquareEnix #RPG #SNES #GameReview #GameDesign
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