Final Fantasy VII - Junon - Part 2/2 - (PS1/PC)
== Junon ==
When she does wake up another scene occurs. Go to the Southeast part of Junon and speak to the lady in front of the door near the entrance to the town. She'll invite you to stay the night, do so.
In the morning leave the house and find the rest of your party standing in the middle of town. When you try and climb the stairs you'll be interrupted. At this point you will receive the Shiva Materia, your next summon spell.
Now head to the beach. Speak to Priscilla near the water to initiate another mini 'game.' Priscilla explains the concept to you, when she asks if you wish to partake choose "Sure." The idea here is that blowing the whistle will cause the dolphin to jump you up high, you're trying to reach the pole at the top. Aiming is far from easy but that doesn't matter since there's a way to reach it instantly. Do not move from the position you start at in the water. Call the dolphin once, and then again and bingo... you're at the top. Climb the ladder and watch the short cutscene.
Run South from the giant airship onto the huge elevator and activate the panel to descend. Enter the door to the South. When you get inside, head into the Northwest room. Change into the uniform you find in the second to left locker. A demonstration on how to march will be shown, choose "All clear!" if you get the idea. Now leave the room and go out the Southwest door from the hallway. When you're outside, follow the soldiers into the little alleyway.
Now you have to test what you learned. When the soldier tells you to go, quickly run into the empty spot at the bottom right corner of a marching group. Be sure that your feet are moving in sync with the other soldiers and hold circle to time your gun-shouldering with everyone else.
Better than 01% gets you a grenade
Better than 22% gets you 6 Potions
Better than 40% gets you 6 Ethers
Better than 51% gets you 5000 Gil
Once the parade ends you'll find yourself in another area. After the scene you'll get a choice of two options, both lead to the same thing. Back in the locker room there's another tutorial for a significantly easier event. Simply press the corresponding button on your controller as they are yelled out. After you're dismissed go to the hallway and save your game. Now exit to the Southwest.
Now you can start perusing the shops. The first one you can enter is the one with the man standing out front, the rest of them are along that side, don't forget to check alleys as well as doors from places to enter.
As previously mentioned, the first store with the man out front is the Materia
Shop. Be sure to pick up Revive. Next over is an alley with a Weapon Shop. Downstairs you can find and speak to Rude of the Turks if you wish. Next in line is the item shop, followed by a single house. Go inside and up the stairs, on this floor you will find a 1/35 Soldier, Mind Source and Luck Source. On the next floor are a Power Source and Guard Source. Return to the first floor of this house, there is a soldier guarding the entrance to a doorway somewhat hidden behind a wall. Speak to him and you will be granted access to the basement. This is another tutorial type area, but the most important item to pick up here is the Enemy Skill Materia. Leave the house.
Go down to the next area, you'll have to pass through three maps before you are at the other shop area. The first door is a bar with the other two Turks, the second door has an inn as well as save point on the first floor. The second floor is a Materia Shop. You'll find an accessory shop on the third floor. In the next door you'll find a Speed Source on the first floor, and a 1/35 Soldier in the pile of junk on the second floor. In the final door is another Weapon Shop.
Once all your shopping is complete, go North from the main road with the second set of shops. When you arrive there will be a quick scene prior to your performance. Get ready to show your skills at button-press timing. Press whatever button or direction he calls out. At the final mark when he tells you to prep for the last move, change directions to make sure you are facing forward, and press triangle to do the special.
Better than 000 gets you Silver Glasses
Better than 060 gets you HP Plus
Better than 100 gets you Force Stealer
The HP Plus Materia is actually a better reward if you're willing to delay your acquisition of the sword for a short while. Choose whichever you wish.
When the soldier tells you to go clean up, hop onto the Cargo Ship.
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