Final Fantasy VII Remake EPISODE #17: This Truly is a Hell House | Super Bonus Round | Let's Play

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Final Fantasy VII Remake
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Let's Play
Duration: 46:18
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Return to Midgar...again, and this time with seemingly no loading and better performance! After the lukewarm experience of Final Fantasy XV, John and Rich revisit the world of Final Fantasy via the newly released next-gen upgrade of Final Fantasy VII Remake: Intergrade! (PS5)

This is part of an ongoing series. To watch the first part and start from the beginning, click here:
https://youtu.be/zSw8imfz0f8

Playing today are:
► @mugiwarajm (http://twitter.com/mugiwarajm)
► @richwest9531 (http://twitter.com/rainwizard767)

Final Fantasy VII Remake is the first in a planned series of games remaking the 1997 PlayStation game Final Fantasy VII. It covers the first section of the original game, set in the metropolis Midgar; Tim Rogers of Action Button estimated that Remake covers approximately 30% of the original game's story.

Players control Cloud Strife, a former Shinra soldier turned mercenary who joins the eco-terrorist group AVALANCHE to fight the Shinra Corporation, who have been draining the planet's life energy. Every element has been remade, using real-time polygonal graphics as opposed to the pre-rendered environments of the original. The story includes major expansions to character development and some notable plot additions.

Exploration and battle mechanics both take place in real-time, like Final Fantasy XV. The game features an altered Active Time Battle (ATB) system from the original, which gradually fills up slowly, or can fill faster with attacks. Once it is filled, the player can halt the action and use special abilities such as magic, items, and special moves. The player can assign these special abilities to shortcut buttons, allowing them to play in real-time without pausing. Each special ability uses up a segment of the ATB bar. The player can switch between party members at any time during battle. Each party member has their own individual skills, such as Cloud's close-quarters melee attacks and Barret's long-range distance attacks. Players are able to use magic and summons of large creatures, and a Limit Break gauge allows characters to perform more powerful attacks once charged. While the game has more real-time elements, strategic elements still remain, such as selecting weapons and magic for each character to wield.

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