![FINAL FANTASY VII REMAKE(PS4) 06 Alone At Last With Tifa Lockhart [elite]](/images/yt/-2/final-fantasy-vii-remakeps4-06-alone-at-last-with-tifa-lockhart-rlkh5.jpg)
FINAL FANTASY VII REMAKE(PS4) 06 Alone At Last With Tifa Lockhart [elite]
Final Fantasy 7 Remake really leans into the shipping, doesn't it? You would too, if your source material spawned 25 years of questionably "adult" material.
CW: "Climbing" camera shots, dating sim mechanics, and bedroom stalking.
0:00 Tifa Lockhart, bedroom stalker
4:48 Something hard? I'm not in the mood.
18:30 Cloud is sleeping next to Tifa
19:10 Let's Discover Tifa
20:10 Let's Play Dress-Up With Tifa
25:10 Pay no attention to the foreshadowing in the next room.
Final Fantasy 7 was made for me, and I kind of loathed it. It took a franchise I loved as a kid, and uglified it.
Final Fantasy 7 Remake was made for me, too. It prettifies that uglified wretch of 1990s software antiquity. FF7 was "state of the art" in its day, in the way that Dire Straits' "Money for Nothing" video was "state-of-the-art", compared to Disney's Pinocchio. FF7 needed to be remade. As Final Fantasy 7 nerd Tim Rogers observes in his Youtube video essay, FF7 was made to be remade. It was an ambitious technological stopgap that was meant to be so much more than it could ever have hoped to be, using the tools available at the time. It was like trying to paint the ceiling of the Sistine chapel from the floor, with 8 crayons attached to very long poles. It wasn't possible. And yet it moved men to tears. Young men, sure. Men who thought Tifa was hotter than Lara Croft, yes. It was the 90s. We had raging hormones and active imaginations.
FF7R also dumps the pretense of keeping the combat menu-driven and turn-based. Final Fantasy games in North America weren't considered brainteasers, back in the 20th century. They were beer-and-pretzel story games with simple combat. Attack, Heal, Cast, Run, buy better gear. That's basically it. Earlier games in the franchise emphasized resource management, light decision making, and money hoarding. First you had to juggle 4 characters. Then you could juggle 5. FF7 only gave you 3. And they were pretty much the same. You can make them different, but they all pretty much played the same way. They all employed the same basic strategies. FF7R doesn't play like that any more. Now you have to play it like the Ninja Turtles arcade game. You beat people up by mashing buttons quickly. But you may need to juggle 3 characters and switch between them in real time. There are no "turns" anymore. Only light tactics, in real time. FF7Remake is an action game now. People will hate that. They will need to play Dragon Quest 11 or whatever. This is not that.
My videos from Final Fantasy games:
https://www.youtube.com/playlist?list=PLdMQF6K4ZBXO6C2ilAt-JIVtEgz6mF6jL
Some of my favorite video rants:
https://www.youtube.com/watch?v=ejK3yhKMVJQ&list=PLdMQF6K4ZBXNlHMyMfhR-O5t80CJnPSA8&index=1
XBox One games played offline (installed from the disc; no Internet connection required):
https://www.youtube.com/channel/UC6fa9TXHnIAoleBaTeiTRlA/search?query=xb1
NES Classic (and Not-So-Classic) Games:
https://www.youtube.com/playlist?list=PLdMQF6K4ZBXMaPO0pCTwJwPalw-rOq8tc
SNES Classic (and Not-So-Classic) Games:
https://www.youtube.com/channel/UC6fa9TXHnIAoleBaTeiTRlA/search?query=snes
My collection of videos from Sega Genesis games:
https://www.youtube.com/playlist?list=PLdMQF6K4ZBXN8RUdo0HoYsJJ6V_9PRfLO
#ff7
#ff7remake
#ff7r