Final Fantasy X HD Remaster - Seymour & Anima Boss Battle

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Final Fantasy X-2
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Walkthrough
Duration: 10:51
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Anima is a boss summoned by Seymour Guado during the first battle against him. After she is defeated, the battle against Seymour will continue. If the player acquires her as a summon for Yuna, Anima is also fought in Remiem Temple in a contest of aeons and during the final battles.

- Battle Summary -

At the start of the battle, Yuna, Tidus and Wakka can talk to Seymour using the Trigger Commands. Doing this will raise Tidus's Strength and Yuna's and Wakka's Magic Defense.

Seymour is flanked by two of his Guado Guardians; their first action is to cast Protect on themselves, while Seymour casts Shell on himself. The Guards will cover Seymour from physical attacks, and due to their Protect status the party cannot inflict much damage on them with physical attacks. They cannot cover magic, but Seymour will not take much damage from magic due to his Shell status. The Guards will use Hi-Potions whenever they are hit with a physical attack. They will also throw Confuse-inducing Shremedies at the party.

Seymour will cast spells at the active party in the following order: Blizzard, Thunder, Water and Fire.

After his HP drops to 3,000, Seymour will summon his aeon, Anima. After Anima is defeated, Seymour will have returned to full health and his Magic power will be raised. Seymour will vary his spells which he casts twice in one turn. He will use Blizzaga, Thundaga, Waterga and Firaga on any aeons still standing, but may heal the aeon if it absorbs the element of Seymour's spell.

Seymour's Requiem Overdrive, which he had as a playable character in the battle against Sinspawn Gui, is not used by Seymour, nor is it implied he has access to it.

Anima's Pain attack causes Instant Death. Anima alternates between using Pain and Boost. When she uses Boost, it does not increase the rate of her Overdrive charging (which is a fixed amount every time she gets a turn or is attacked), but she does still take extra damage until her next turn.

The damage inflicted by Pain is magical, but is not affected by Magic Defense. Therefore, it will always be between 459 and 518, before taking into account protections such as Shell. Anima's Overdrive, Oblivion, is reduced by the Defense stat.

- Strategy -

Using Dispel or Ixion's Aerospark might counteract Seymour's Shell status. The Guards will use Hi-Potions whenever they are hit with a physical attack, but using Rikku to steal these will prevent this action. Stone Breath from Kimahri will kill them instantly. Threaten is also an effective way to deal with the guardians, since they are unable to act while its effect is on.

Using Yuna's Nul spells or Reflect will help negate damage from Seymour's elemental spells. Using Auron's Magic Break will reduce the effect of his spells slightly.

It is best to take Tidus's advice and summon Shiva (presented as "????" at this stage), as aeons are immune to Instant Death and will just suffer damage. Shiva should shield against Anima's Pain and heal using Ice spells until she has a full Overdrive gauge.

Diamond Dust will potentially do near max damage to Anima. The player should aim to keep Shiva alive until Anima unleashes Oblivion; just before Oblivion is launched, Shiva should use Shield. After that, one needs simply attack until Anima is dismissed by Seymour. If Yuna can use Grand Summon and call Shiva with a full Overdrive gauge at the start, this part of the battle will go quicker.

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