Final Fantasy XII Zodiac Age Randomizer Playthrough Part 5 - Westersand, Mistakes, and REVENGE!!
Randomizer Mod created by Bartz24
https://www.nexusmods.com/finalfantasy12/mods/72
Draklab
https://www.nexusmods.com/finalfantasy12/mods/45
What is randomized:
Magick/Technick/Enemy Ability Data
-AoE Range
-Gil Cost
-Status Effects on Enemy Attacks
-MP Cost
-Gil Costs based on how powerful abilities are
-Charge Time
-Usable Magicks (Can add new spells)
Item, Loot, and Gambit Gil costs
Equipment Data
-Armor/Accessory Effects
-Gil Costs
-Equipment Elements
-Equipment Status Effects
-Weapon Charge Time
Augment Values(Also effects Special Enemy Attacks)
Licenses
Randomize LP Cost (0-255)
Randomize weapons/armor/accessories
Randomize magick/technicks
Equipment Randomization Options:
Randomize all equipment groups(Swords/Daggers/Ninja Swords/Bows/etc)
Randomize number of equipment each license has.
Magick/Technick Randomization Options:
Randomize all magick/technicks groups(Black Magic/White Magic/Technicks/etc)
Randomize the number of abilities each license has
Shop Data Randomization Options:
Randomize all the items in all the shops
Randomize all the bazaar recipes
Shop Special Data Randomization Options:
No dark energy in shops
No meme bow (seitengrat) in shops
No wyrmhero blade in shops
Char Data Options:
Update initial equipment/items/gambits/abilities
Randomize character stats
Randomize Rewards for hunts and story/side events
License Board Randomization Options:
Require all accessory licenses (may not contain accessories) to appear
Randomize layout of the board
Require all esper licenses to appear
Require all 10 gambit licenses to appear
Randomize licenses used on the board
Generate a board that generally goes from low LP around Essentials to high LP
Randomize all the treasures (spawn chance, gil, and items. Items of higher value can be found with the diamond armlet effect.)
No bad augments on License Board(No Gillionaire[Turn LP to Gil], No Experience, etc]
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