![Final Fight (alt) [Arcade] - Switching characters playthrough](/images/yt/i6/final-fight-alt-arcade-switching-characters-playthrough-frsma.jpg)
Final Fight (alt) [Arcade] - Switching characters playthrough
This is a full playthrough via switching between the characters all throughout the game in an alternative Arcade version of Final Fight. Read on below for more information...
In this version of the game, not only are several of the enemy characters playable, you also have the ability to switch/change characters during gameplay. It cycles through the characters each time you press the Start button.
===== ABOUT THE SWITCHING =====
The switch/change of characters is immediate, and can only be done if the current character is in a neutral state. It is rather like the character switching in some of the Arcade SF2CE edits.
===== ADDITIONAL INFORMATION =====
---- The game has been edited in a way that picking up non-food and non-weapon items gives the player temporary invincibility.
---- The order of stages has been rearranged, with the only exception being the last stage.
---- The dynamite Continue screen seems to have been removed or bypassed for the obvious reasons.
---- On the final stage when fighting against Belger, when you hit him whilst he is still in the motorized chair with Jessica, the enemy lifebar section shows Jessica - but her image icon is Roxy's one. This is also the case in the original version of the game. Capcom may have forgotten about this...
===== VIDEO KEY MOMENTS =====
---- vs. Sodom: 3:14
---- vs. Damnd: 5:55
---- vs. Abigail: 14:38
---- vs. F.Andore & G.Andore: 18:10
---- vs. Edi.E: 19:42
---- vs. Rolento: 24:06
---- vs. Belger: 32:50
===== ABOUT FF1 ALT =====
This is an alternative version of the Arcade game Final Fight that allows the player to select and control a number of enemy characters.
As well as Guy, Cody and Haggar, the player is also able to choose from Bred, Roxy, Hollywood, Andore and Damned on the character select screen. The character select screen itself has been redesigned with moving sprites instead. (saves having to draw completely new portrait images for the enemies, lol)
The way the playable enemy characters control are quite well-thought out and are probably done in the most "logical" manner for player controls, taking existing sprites from the CPU enemies and applying them as needed. It is interesting to see how the creator has implemented their moves for player use.
This version of the game is also known as Street Smart.
===== CHAPTERS =====
00:00 - Title & Character Select
00:06 - Round 1 (Subway)
03:14 - vs. Sodom
04:20 - Round 2 (Slum)
05:55 - vs. Damnd
06:55 - Bonus Stage (glass panels)
07:30 - Round 3 (Bay Area)
14:38 - vs. Abigail
16:02 - Round 4 (West Side)
18:10 - F.Andore & G.Andore
18:52 - Round 4 (West Side, continued)
19:42 - vs. Edi.E
20:28 - Bonus Stage (car)
21:12 - Round 5 (Industrial Area)
24:06 - vs. Rolento
25:08 - Round 6 (Up Town)
32:50 - vs. Belger
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