Final Fight (alt) [Arcade] - play as Roxy / Poison

Final Fight (alt) [Arcade] - play as Roxy / Poison

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This is a full playthrough using Roxy / Poison in an alternative version of the Arcade version of Final Fight. Read on below for more information...

Roxy (or Poison) is a regular occurring enemy character in the game. Obviously with the game being a scrolling beat-em-up, she is an unplayable character. In this version of the game however, she can be selected and controlled by a human player.

===== ABOUT PLAYABLE ROXY =====

With the game edit being unofficial, this obviously means that Roxy/Poison isn't as technically advanced as her CPU enemy counterpart, and understandably so. Despite this, the playable Roxy does have some unique moves of her own. Here is the information on her, as follows:

---- She has two new colour palettes, a white-based one for Player 1, and a burgundy-based one for Player 2.

---- Her special move is a Double Backflip that is static in position. This is a good move for escaping and taking out enemies surrounding her.

---- Her ground combo consists of two kicks and one slap punch for a total of 3 hits. The kick and punch sprites are taken directly from CPU Roxy/Poison's ones.

---- Her jumping attack kick is the same sprite as CPU Roxy/Poison's jumping kicks.

---- Unfortunately, she cannot grab/hold enemies.

---- She has a new Super move where he sends out a line of explosions whilst being invincible for about 2 seconds at the start of it. In fact, all the playable characters in this version of the game has this feature.

---- She has turbo speed when walking, which also makes her walking animation faster as well. The interesting thing is that for her stage transitions when she automatically walks, her walking speed and walking animation speed is normal in this state.

---- She uses Roxy/Poison's dying voice for when she does the Double Backflip and jumping kick; and also for when she dies.

---- She uses Cody's voice for when she is being choked by the Andores.

---- She uses Guy's dying voice for specific ways of dying, such as falling from Abigail's toss throw.

---- She uses the correct image icon next to her lifebar.

---- On her lifebar, her name text fully fills into the space available. This is because different text style is used for her name (Guy, Cody and Haggar use different text for their names).

---- For the name text reason above, it is probably the main reason on why the creator chose Roxy instead of Poison.

---- Perhaps rather strangely, when starting the game with 2 Players they cannot choose the same character on the main character select screen. However the in-gameplay character select section (for when you lose and continue) does allow both players to choose the same character.

---- She does not have the low and high jumping kicks, and does not have the slap punch as her first move in which the CPU Roxy has.

---- Unfortunately, she cannot use weapons. She just automatically drops them after she picks them up.

---- Like all the other playable characters in the game, she has the ability to get up faster after being knocked down if you mash the controls.

===== ADDITIONAL INFORMATION =====

---- The game has been edited in a way that picking up non-food and non-weapon items gives the player temporary invincibility.

---- The order of stages has been rearranged, with the only exception being the last stage.

---- The dynamite Continue screen seems to have been removed or bypassed for the obvious reasons.

---- On the final stage when fighting against Belger, when you hit him whilst he is still in the motorized chair with Jessica, the enemy lifebar section shows Jessica - but her image icon is Roxy's one. This is also the case in the original version of the game. Capcom may have forgotten about this...

===== VIDEO KEY MOMENTS =====

---- vs. Sodom: 4:04
---- vs. Damnd: 8:01
---- vs. Abigail: 17:17
---- vs. F.Andore & G.Andore: 21:19
---- vs. Edi.E: 23:00
---- vs. Rolento: 27:51
---- vs. Belger: 35:49

===== ABOUT FF1 ALT =====

This is an alternative version of the Arcade game Final Fight that allows the player to select and control a number of enemy characters.

As well as Guy, Cody and Haggar, the player is also able to choose from Bred, Roxy, Hollywood, Andore and Damned on the character select screen. The character select screen itself has been redesigned with moving sprites instead. (saves having to draw completely new portrait images for the enemies, lol)

The way the playable enemy characters control are quite well-thought out and are probably done in the most "logical" manner for player controls, taking existing sprites from the CPU enemies and applying them as needed. It is interesting to see how the creator has implemented their moves for player use.

This version of the game is also known as Street Smart.







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