Finality - Dodkong's Inevitable Oath 03 - Storm King's Thunder - D&D 5e - FVTT
It started with a lowly goblin ambush on the outskirts of Phandalen, and now, the fate of Faerun hangs in the balance. Can our heroes stand against the Inevitable?
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Dodkong’s Inevitable Oath
Levels 15-16
Deep beneath the surface of Faerun, an ancient evil was roused from his slumber. Feeling the force of the Ordening weaken, the Dodkong, a stone giant lich, and servant of the realms of madness seeks to finish the work started so long ago. He will open a gate to the Void and bring forth the Giants og Darkness banished there ages ago by Annam the All-Father.
He is not alone in these mad desires. The primordial of nightmares, Dendar the Night Serpent empowers his efforts, hoping to fill the hearts and minds of the waking world with the living nightmares that dwell within the Void. Deep within the Stone Giants’ fortified city, the Dodkong works tirelessly to open the gateway. King Hekaton has rallied his many allies and intends to march upon the city, while his forces draw their attention… a small team of highly specialized and super-powered individuals will be sent behind enemy lines to find the Dodkong and stop him once and for all.
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Join the Sword Saints of Phandalin as they Travel the Sword Coast stymying the efforts of the warring giant tribes, and striving to restore order to a land thrust into chaos!
Giants of every sort are warring across the North, smashing the smallfolk as they vie for power and goals unknown. Will anyone stand against the giants?
The Savage Frontier (also known as the North) is a raw, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales. Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as far south as the town of Daggerford. Old roads stretch across this vast expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folks. These roads are long, lonely, or poorly defended, making them dangerous to traverse. Despite these conditions, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters.
Evil dragons stirred into action by their dark queen, Tiamat, threatened the settlements of the Savage Frontier for a time. Ultimately, they were defeated and forced to withdraw to their lairs, while Tiamat was banished to the Nine Hells. Fear of the dragons' wrath has faded quickly with the coming of a new threat: giants. The peoples of the North are no strangers to giant incursions.
Frost giants have long claimed the Spine of the World as their demesne, and hill giants are known to scrounge for food in the untamed hills. But now, giants of every kind have emerged from their strongholds in force to threaten civilization as never before. Reports of giant attacks throughout the North have reached the coastal cities of Luskan, Neverwinter, and Waterdeep, stoking fears that the giants are waging war against humans, dwarves, elves, and other smallfolk.
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